refeactoring more primatives into their own classes
This commit is contained in:
+18
-18
@@ -36,22 +36,22 @@ namespace UwU {
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uint16_t y;
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};
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// trapezoid datatype (horizontally constrained)
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struct Trapezoid {
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Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
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this->y0 = y0;
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this->y1 = y1;
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this->xl0 = xl0;
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this->xl1 = xl1;
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this->xr0 = xr0;
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this->xr1 = xr1;
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}
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Trapezoid() {}
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uint16_t y0;
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uint16_t y1;
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uint16_t xl0;
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uint16_t xl1;
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uint16_t xr0;
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uint16_t xr1;
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};
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// // trapezoid datatype (horizontally constrained)
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// struct Trapezoid {
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// Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
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// this->y0 = y0;
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// this->y1 = y1;
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// this->xl0 = xl0;
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// this->xl1 = xl1;
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// this->xr0 = xr0;
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// this->xr1 = xr1;
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// }
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// Trapezoid() {}
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// uint16_t y0;
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// uint16_t y1;
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// uint16_t xl0;
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// uint16_t xl1;
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// uint16_t xr0;
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// uint16_t xr1;
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// };
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}
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@@ -1,7 +1,3 @@
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/* Example program that links against the waymini library.
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* No external dependencies beyond waymini itself and the C standard library.
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*/
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#pragma once
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#include "waymini.h"
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@@ -16,90 +12,19 @@
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#include "triangle.cpp"
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#include "buffer.cpp"
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#include "surface.cpp"
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// this should be handled elsewhere, eventually, maybe, probably
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// static void onKey(void *user, uint32_t keycode, uint32_t state) {
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// if (keycode == 1) {
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// exit(1);
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// }
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// (void)user;
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// const char *label = state ? "down" : "up ";
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// printf("key %s: %u\n", label, keycode);
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// fflush(stdout);
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// }
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#include "trapezoid.cpp"
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#include "line.cpp"
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#include "rectangle.cpp"
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namespace UwU {
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class Draw {
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private:
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class Surface surface;
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// void putPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff) {
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// size_t i = (size_t)y * surface.getStride() + (size_t)x * 4;
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// uint8_t b0 = pixels[i + 0];
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// uint8_t g0 = pixels[i + 1];
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// uint8_t r0 = pixels[i + 2];
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// b = Helpers::lerp8(b0, b, a);
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// g = Helpers::lerp8(g0, g, a);
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// r = Helpers::lerp8(r0, r, a);
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// pixels[i + 0] = b; // B
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// pixels[i + 1] = g; // G
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// pixels[i + 2] = r; // R
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// pixels[i + 3] = 0xff; // A
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// }
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// plot lines if m <= 1
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void lineLow(int32_t x0, int32_t y0, int32_t x1, int32_t y1, Color color) {
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int32_t dx = x1 - x0;
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int32_t dy = y1 - y0;
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int32_t yi = 1;
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if (dy < 0) {
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yi = -1;
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dy = -dy;
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}
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int32_t d = (2 * dy) - dx;
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int32_t y = y0;
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for (int32_t x = x0; x < x1; x++) {
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// putPixel(x, y, color.r, color.g, color.b, color.a);
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surface.buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
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if (d > 0) {
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y += yi;
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d += (2 * (dy - dx));
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} else {
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d += (2 * dy);
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}
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}
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return;
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}
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// plot lines if m >1
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void lineHigh(int32_t x0, int32_t y0, int32_t x1, int32_t y1, Color color) {
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int32_t dx = x1 - x0;
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int32_t dy = y1 - y0;
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int32_t xi = 1;
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if (dx < 0) {
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xi = -1;
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dx = -dx;
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}
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int32_t d = (2 * dx) - dy;
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int32_t x = x0;
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for (int32_t y = y0; y < y1; y++) {
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// putPixel(x, y, color.r, color.g, color.b, color.a);
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surface.buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
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if (d > 0) {
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x += xi;
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d += (2 * (dx - dy));
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} else {
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d += (2 * dx);
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}
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}
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return;
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}
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public:
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Draw(uint16_t width, uint16_t height, waymini_key_cb onKey)
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: surface(width, height, onKey) {}
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class Surface surface;
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bool shouldClose() {
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return surface.shouldClose();
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@@ -134,13 +59,8 @@ namespace UwU {
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// Draw a rectangle (duh)
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void rectangle(Coord2 point0, Coord2 point1, Color color) {
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if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
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for (uint32_t y = point0.y; y < point1.y; y++) {
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for (uint32_t x = point0.x; x < point1.x; x++) {
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// putPixel(x, y, color.r, color.g, color.b, color.a);
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surface.buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
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}
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}
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Rectangle rectangle = Rectangle(point0.x, point0.y, point1.x, point1.y);
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rectangle.draw(surface.buffer, color);
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return;
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}
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@@ -214,55 +134,65 @@ namespace UwU {
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surface.buffer.drawPixel(point, color);
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}
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// Uses Bresenham's line algorithm to draw line of any slope
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void line (Coord2 point0, Coord2 point1, Color color) {
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if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
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int32_t x0 = (int32_t)point0.x;
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int32_t y0 = (int32_t)point0.y;
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int32_t x1 = (int32_t)point1.x;
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int32_t y1 = (int32_t)point1.y;
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if (abs(y1 - y0) < abs(x1 - x0)) {
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if (x0 > x1) {
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lineLow(x1, y1, x0, y0, color);
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} else {
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lineLow(x0, y0, x1, y1, color);
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}
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} else {
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if (y0 > y1) {
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lineHigh(x1, y1, x0, y0, color);
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} else {
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lineHigh(x0, y0, x1, y1, color);
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}
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}
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// // Uses Bresenham's line algorithm to draw line of any slope
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// void line (Coord2 point0, Coord2 point1, Color color) {
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// if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
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// int32_t x0 = (int32_t)point0.x;
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// int32_t y0 = (int32_t)point0.y;
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// int32_t x1 = (int32_t)point1.x;
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// int32_t y1 = (int32_t)point1.y;
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// if (abs(y1 - y0) < abs(x1 - x0)) {
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// if (x0 > x1) {
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// lineLow(x1, y1, x0, y0, color);
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// } else {
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// lineLow(x0, y0, x1, y1, color);
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// }
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// } else {
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// if (y0 > y1) {
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// lineHigh(x1, y1, x0, y0, color);
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// } else {
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// lineHigh(x0, y0, x1, y1, color);
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// }
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// }
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// }
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// // Draw a horizontally bounded trapezoid
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// // coords.y1 >= coords.y0
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// // todo move to private and add public checks
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// void trapezoid (Trapezoid coords, Color color) {
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// printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
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// uint16_t height = 1 + coords.y1 - coords.y0;
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// int16_t LeftBound[height];
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// int16_t RightBound[height];
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// Helpers::bresenham(0, coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
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// Helpers::bresenham(0, coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
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// printf("leftbound\n");
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// for (uint16_t i = 0; i < height; i++) {
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// printf("(%u, %u)\n", i, LeftBound[i]);
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// }
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// printf("rightbound\n");
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// for (uint16_t i = 0; i < height; i++) {
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// printf("(%u, %u)\n", i, RightBound[i]);
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// }
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// for (uint16_t i = 0; i < height; i++) {
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// for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
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// // printf("(%u, %u)", x, i + coords.y0);
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// surface.buffer.drawPixel(Coord2(x, i + coords.y0), color);
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// }
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// }
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// return;
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// }
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void line (Line line, Color color) {
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line.draw(surface.buffer, color);
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return;
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}
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// Draw a horizontally bounded trapezoid
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// coords.y1 >= coords.y0
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// todo move to private and add public checks
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void trapezoid (Trapezoid coords, Color color) {
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printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
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uint16_t height = 1 + coords.y1 - coords.y0;
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int16_t LeftBound[height];
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int16_t RightBound[height];
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Helpers::bresenham(0, coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
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Helpers::bresenham(0, coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
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printf("leftbound\n");
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for (uint16_t i = 0; i < height; i++) {
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printf("(%u, %u)\n", i, LeftBound[i]);
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}
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printf("rightbound\n");
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for (uint16_t i = 0; i < height; i++) {
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printf("(%u, %u)\n", i, RightBound[i]);
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}
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for (uint16_t i = 0; i < height; i++) {
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for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
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// printf("(%u, %u)", x, i + coords.y0);
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surface.buffer.drawPixel(Coord2(x, i + coords.y0), color);
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}
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}
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coords.draw(surface.buffer, color);
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return;
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}
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@@ -273,43 +203,4 @@ namespace UwU {
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return;
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}
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};
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}
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// int main(void) {
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// uint32_t w = 800, h = 480;
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// UwU::Color fuchsia = UwU::Color(0xb00b6940);
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// UwU::Color red = UwU::Color(0xff0000ff);
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// UwU::Color green = UwU::Color(0x00ff00ff);
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// UwU::Color blue = UwU::Color(0x0000ffff);
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// UwU::Color alpha = UwU::Color(0x00000000);
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// printf("r: %u, g:%u, b:%u, a:%u\n", fuchsia.r, fuchsia.g, fuchsia.b, fuchsia.a);
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// // struct waymini *wm = waymini_create(w, h, on_key, NULL);
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// UwU::Draw draw = UwU::Draw(w, h, onKey);
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// draw.rainbow();
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// draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
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// draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
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// draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 480), green);
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// draw.triangle(280, 100, 240, 290, 320, 300, green);
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// draw.point(UwU::Coord2(387, 43), green);
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// draw.line(UwU::Coord2(300, 100), UwU::Coord2(250, 469), green);
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// draw.line(UwU::Coord2(250, 100), UwU::Coord2(300, 469), green);
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// draw.line(UwU::Coord2(300, 100), UwU::Coord2(469, 250), green);
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// draw.line(UwU::Coord2(469, 100), UwU::Coord2(300, 250), green);
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// draw.line(UwU::Coord2(100, 300), UwU::Coord2(250, 469), green);
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// draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green);
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// draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green);
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// draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green);
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// draw.present();
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// while (!draw.shouldClose()) {}
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// draw.destroy();
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// return 0;
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// }
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}
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+17
-12
@@ -1,6 +1,6 @@
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// #pragma once
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// #include "waymini.h"
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#include "waymini.h"
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#include <stdint.h>
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#include <stdio.h>
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@@ -9,9 +9,11 @@
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#include "datatypes.cpp"
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#include "draw.cpp"
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// #include "triangle.cpp"
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// #include "buffer.cpp"
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// #include "surface.cpp"
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#include "trapezoid.cpp"
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#include "triangle.cpp"
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#include "buffer.cpp"
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#include "surface.cpp"
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#include "line.cpp"
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static void onKey(void *user, uint32_t keycode, uint32_t state) {
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if (keycode == 1) {
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@@ -44,16 +46,19 @@ int main(void) {
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draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 480), green);
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draw.triangle(280, 100, 240, 290, 320, 300, green);
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// myTrap = UwU:Trapezoid(300, 400, 360, 380, 600, 480);
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// myTrap.draw()
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draw.point(UwU::Coord2(387, 43), green);
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draw.line(UwU::Coord2(300, 100), UwU::Coord2(250, 469), green);
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draw.line(UwU::Coord2(250, 100), UwU::Coord2(300, 469), green);
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draw.line(UwU::Coord2(300, 100), UwU::Coord2(469, 250), green);
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draw.line(UwU::Coord2(469, 100), UwU::Coord2(300, 250), green);
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draw.line(UwU::Coord2(100, 300), UwU::Coord2(250, 469), green);
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draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green);
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draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green);
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draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green);
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draw.line(UwU::Line(300, 100, 250, 469), green);
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draw.line(UwU::Line(250, 100, 300, 469), green);
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draw.line(UwU::Line(300, 100, 469, 250), green);
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draw.line(UwU::Line(469, 100, 300, 250), green);
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draw.line(UwU::Line(100, 300, 250, 469), green);
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draw.line(UwU::Line(250, 300, 100, 469), green);
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draw.line(UwU::Line(100, 300, 469, 250), green);
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draw.line(UwU::Line(469, 300, 100, 250), green);
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draw.present();
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while (!draw.shouldClose()) {}
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@@ -0,0 +1,95 @@
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#pragma once
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#include <stdint.h>
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#include "datatypes.cpp"
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#include "helpers.cpp"
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#include "buffer.cpp"
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namespace UwU {
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// line
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||||
class Line {
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private:
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// plot lines if m <= 1
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void lineLow(int16_t ix0, int16_t iy0, int16_t ix1, int16_t iy1, Buffer buffer, Color color) {
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int16_t dx = ix1 - ix0;
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int16_t dy = iy1 - iy0;
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||||
int16_t yi = 1;
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if (dy < 0) {
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yi = -1;
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dy = -dy;
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}
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||||
int16_t d = (2 * dy) - dx;
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||||
int16_t y = iy0;
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for (int16_t x = ix0; x < ix1; x++) {
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buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
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||||
if (d > 0) {
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||||
y += yi;
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d += (2 * (dy - dx));
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} else {
|
||||
d += (2 * dy);
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||||
}
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||||
}
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||||
return;
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||||
}
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||||
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||||
// plot lines if m >1
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||||
void lineHigh(int16_t ix0, int16_t iy0, int16_t ix1, int16_t iy1, Buffer buffer, Color color) {
|
||||
int16_t dx = ix1 - ix0;
|
||||
int16_t dy = iy1 - iy0;
|
||||
int16_t xi = 1;
|
||||
if (dx < 0) {
|
||||
xi = -1;
|
||||
dx = -dx;
|
||||
}
|
||||
int16_t d = (2 * dx) - dy;
|
||||
int16_t x = ix0;
|
||||
for (int16_t y = iy0; y < iy1; y++) {
|
||||
buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
|
||||
if (d > 0) {
|
||||
x += xi;
|
||||
d += (2 * (dx - dy));
|
||||
} else {
|
||||
d += (2 * dx);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public:
|
||||
Line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
|
||||
this->x0 = x0;
|
||||
this->y0 = y0;
|
||||
this->x1 = x1;
|
||||
this->y1 = y1;
|
||||
}
|
||||
Line() {}
|
||||
uint16_t x0;
|
||||
uint16_t y0;
|
||||
uint16_t x1;
|
||||
uint16_t y1;
|
||||
|
||||
// Uses Bresenham's line algorithm to draw line of any slope
|
||||
void draw (Buffer buffer, Color color) {
|
||||
if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
|
||||
int16_t ix0 = x0;
|
||||
int16_t iy0 = y0;
|
||||
int16_t ix1 = x1;
|
||||
int16_t iy1 = y1;
|
||||
if (abs(iy1 - iy0) < abs(ix1 - ix0)) {
|
||||
if (ix0 > ix1) {
|
||||
lineLow(ix1, iy1, ix0, iy0, buffer, color);
|
||||
} else {
|
||||
lineLow(ix0, iy0, ix1, iy1, buffer, color);
|
||||
}
|
||||
} else {
|
||||
if (iy0 > iy1) {
|
||||
lineHigh(ix1, iy1, ix0, iy0, buffer, color);
|
||||
} else {
|
||||
lineHigh(ix0, iy0, ix1, iy1, buffer, color);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "datatypes.cpp"
|
||||
#include "helpers.cpp"
|
||||
#include "buffer.cpp"
|
||||
|
||||
namespace UwU {
|
||||
// rectangle
|
||||
class Rectangle {
|
||||
public:
|
||||
Rectangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
|
||||
this->x0 = x0;
|
||||
this->y0 = y0;
|
||||
this->x1 = x1;
|
||||
this->y1 = y1;
|
||||
}
|
||||
Rectangle() {}
|
||||
uint16_t x0;
|
||||
uint16_t y0;
|
||||
uint16_t x1;
|
||||
uint16_t y1;
|
||||
|
||||
// Draw a rectangle
|
||||
void draw (Buffer buffer, Color color) {
|
||||
if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
|
||||
for (uint16_t y = y0; y < y1; y++) {
|
||||
for (uint16_t x = x0; x < x1; x++) {
|
||||
buffer.drawPixel(Coord2(x, y), color);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "datatypes.cpp"
|
||||
#include "helpers.cpp"
|
||||
#include "buffer.cpp"
|
||||
|
||||
namespace UwU {
|
||||
// trapezoid (horizontally constrained)
|
||||
class Trapezoid {
|
||||
public:
|
||||
Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
|
||||
this->y0 = y0;
|
||||
this->y1 = y1;
|
||||
this->xl0 = xl0;
|
||||
this->xl1 = xl1;
|
||||
this->xr0 = xr0;
|
||||
this->xr1 = xr1;
|
||||
}
|
||||
Trapezoid() {}
|
||||
uint16_t y0;
|
||||
uint16_t y1;
|
||||
uint16_t xl0;
|
||||
uint16_t xl1;
|
||||
uint16_t xr0;
|
||||
uint16_t xr1;
|
||||
|
||||
// Draw a horizontally bounded trapezoid
|
||||
// y1 >= y0
|
||||
// todo move to private and add public checks
|
||||
void draw (Buffer buffer, Color color) {
|
||||
// printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
|
||||
uint16_t height = 1 + y1 - y0;
|
||||
int16_t LeftBound[height];
|
||||
int16_t RightBound[height];
|
||||
|
||||
Helpers::bresenham(0, xl0, y1 - y0, xl1, LeftBound);
|
||||
Helpers::bresenham(0, xr0, y1 - y0, xr1, RightBound);
|
||||
|
||||
// printf("leftbound\n");
|
||||
for (uint16_t i = 0; i < height; i++) {
|
||||
// printf("(%u, %u)\n", i, LeftBound[i]);
|
||||
}
|
||||
// printf("rightbound\n");
|
||||
for (uint16_t i = 0; i < height; i++) {
|
||||
// printf("(%u, %u)\n", i, RightBound[i]);
|
||||
}
|
||||
|
||||
for (uint16_t i = 0; i < height; i++) {
|
||||
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
|
||||
// printf("(%u, %u)", x, i + coords.y0);
|
||||
buffer.drawPixel(Coord2(x, i + y0), color);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user