created point and rectangle drawing methods
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@@ -44,21 +44,62 @@ namespace UwU {
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// Draw a rectangle (duh)
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void rectangle(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint8_t r, uint8_t g, uint8_t b) {
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if (x0 > this->width || y0 > this->height || x1 > this->width || y1 > this->height) {return;};
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for (uint32_t y = y0; y < y1; y++) {
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for (uint32_t x = x0; x < x1; x++) {
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size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
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this->pixels[i + 0] = b; // B
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this->pixels[i + 1] = g; // G
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this->pixels[i + 2] = r; // R
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this->pixels[i + 3] = 0xFF; // A
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}
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}
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return;
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}
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// Fill a simple gradient. Each row is stride bytes.
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void rainbow() {
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for (uint32_t y = 0; y < this->height; y++) {
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for (uint32_t x = 0; x < this->width; x++) {
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size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
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this->pixels[i + 0] = (uint8_t)(y * 255 / this->height); /* B */
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this->pixels[i + 1] = 0x00; /* G */
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this->pixels[i + 2] = (uint8_t)(x * 255 / this->width); /* R */
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this->pixels[i + 3] = 0xFF; /* A (ignored for XRGB) */
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this->pixels[i + 0] = (uint8_t)(y * 255 / this->height); // B
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this->pixels[i + 1] = 0x00; // G
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this->pixels[i + 2] = (uint8_t)(x * 255 / this->width); // R
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this->pixels[i + 3] = 0xFF; // A
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}
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}
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}
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void point (uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b) {
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if (x > this->width || y > this->height) {return;};
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size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
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this->pixels[i + 0] = b; // B
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this->pixels[i + 1] = g; // G
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this->pixels[i + 2] = r; // R
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this->pixels[i + 3] = 0xFF; // A
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}
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// // Uses Bresenham's line algorithm to draw line of any slope
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// void line (uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint8_t r, uint8_t g, uint8_t b) {
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// if (x0 > this->width || y0 > this->height || x1 > this->width || y1 > this->height) {return;};
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// int32_t dx = (int32_t)x1 - (int32_t)x0;
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// int32_t dy = (int32_t)y1 - (int32_t)y1;
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// int32_t yi = 1;
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// if (dy < 0) {
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// yi = -1;
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// dy = -dy;
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// }
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// int32_t d = (2 * dy) - dx;
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// int32_t y = y0
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// for (uint32_t x = x0; x < x1; x++) {
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// }
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// size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
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// this->pixels[i + 0] = b; // B
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// this->pixels[i + 1] = g; // G
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// this->pixels[i + 2] = r; // R
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// this->pixels[i + 3] = 0xFF; // A
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// }
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};
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}
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@@ -71,7 +112,8 @@ int main(void) {
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draw.rainbow();
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waymini_present(draw.wm);
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draw.pixels[200001] = 255;
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draw.rectangle(69, 69, 420, 420, 0xB0, 0x0B, 0x69);
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draw.point(387, 43, 0x00, 0xff, 0x00);
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while (!waymini_should_close(draw.wm)) {
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if (waymini_dispatch(draw.wm) < 0) break;
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