refeactoring more primatives into their own classes

This commit is contained in:
2026-07-07 06:47:24 -07:00
parent 19400ed32e
commit 3907c88f31
8 changed files with 289 additions and 203 deletions
+18 -18
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@@ -36,22 +36,22 @@ namespace UwU {
uint16_t y;
};
// trapezoid datatype (horizontally constrained)
struct Trapezoid {
Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
this->y0 = y0;
this->y1 = y1;
this->xl0 = xl0;
this->xl1 = xl1;
this->xr0 = xr0;
this->xr1 = xr1;
}
Trapezoid() {}
uint16_t y0;
uint16_t y1;
uint16_t xl0;
uint16_t xl1;
uint16_t xr0;
uint16_t xr1;
};
// // trapezoid datatype (horizontally constrained)
// struct Trapezoid {
// Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
// this->y0 = y0;
// this->y1 = y1;
// this->xl0 = xl0;
// this->xl1 = xl1;
// this->xr0 = xr0;
// this->xr1 = xr1;
// }
// Trapezoid() {}
// uint16_t y0;
// uint16_t y1;
// uint16_t xl0;
// uint16_t xl1;
// uint16_t xr0;
// uint16_t xr1;
// };
}
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+63 -172
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@@ -1,7 +1,3 @@
/* Example program that links against the waymini library.
* No external dependencies beyond waymini itself and the C standard library.
*/
#pragma once
#include "waymini.h"
@@ -16,91 +12,20 @@
#include "triangle.cpp"
#include "buffer.cpp"
#include "surface.cpp"
// this should be handled elsewhere, eventually, maybe, probably
// static void onKey(void *user, uint32_t keycode, uint32_t state) {
// if (keycode == 1) {
// exit(1);
// }
// (void)user;
// const char *label = state ? "down" : "up ";
// printf("key %s: %u\n", label, keycode);
// fflush(stdout);
// }
#include "trapezoid.cpp"
#include "line.cpp"
#include "rectangle.cpp"
namespace UwU {
class Draw {
private:
class Surface surface;
// void putPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff) {
// size_t i = (size_t)y * surface.getStride() + (size_t)x * 4;
// uint8_t b0 = pixels[i + 0];
// uint8_t g0 = pixels[i + 1];
// uint8_t r0 = pixels[i + 2];
// b = Helpers::lerp8(b0, b, a);
// g = Helpers::lerp8(g0, g, a);
// r = Helpers::lerp8(r0, r, a);
// pixels[i + 0] = b; // B
// pixels[i + 1] = g; // G
// pixels[i + 2] = r; // R
// pixels[i + 3] = 0xff; // A
// }
// plot lines if m <= 1
void lineLow(int32_t x0, int32_t y0, int32_t x1, int32_t y1, Color color) {
int32_t dx = x1 - x0;
int32_t dy = y1 - y0;
int32_t yi = 1;
if (dy < 0) {
yi = -1;
dy = -dy;
}
int32_t d = (2 * dy) - dx;
int32_t y = y0;
for (int32_t x = x0; x < x1; x++) {
// putPixel(x, y, color.r, color.g, color.b, color.a);
surface.buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
if (d > 0) {
y += yi;
d += (2 * (dy - dx));
} else {
d += (2 * dy);
}
}
return;
}
// plot lines if m >1
void lineHigh(int32_t x0, int32_t y0, int32_t x1, int32_t y1, Color color) {
int32_t dx = x1 - x0;
int32_t dy = y1 - y0;
int32_t xi = 1;
if (dx < 0) {
xi = -1;
dx = -dx;
}
int32_t d = (2 * dx) - dy;
int32_t x = x0;
for (int32_t y = y0; y < y1; y++) {
// putPixel(x, y, color.r, color.g, color.b, color.a);
surface.buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
if (d > 0) {
x += xi;
d += (2 * (dx - dy));
} else {
d += (2 * dx);
}
}
return;
}
public:
Draw(uint16_t width, uint16_t height, waymini_key_cb onKey)
: surface(width, height, onKey) {}
class Surface surface;
bool shouldClose() {
return surface.shouldClose();
}
@@ -134,13 +59,8 @@ namespace UwU {
// Draw a rectangle (duh)
void rectangle(Coord2 point0, Coord2 point1, Color color) {
if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
for (uint32_t y = point0.y; y < point1.y; y++) {
for (uint32_t x = point0.x; x < point1.x; x++) {
// putPixel(x, y, color.r, color.g, color.b, color.a);
surface.buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
}
}
Rectangle rectangle = Rectangle(point0.x, point0.y, point1.x, point1.y);
rectangle.draw(surface.buffer, color);
return;
}
@@ -214,55 +134,65 @@ namespace UwU {
surface.buffer.drawPixel(point, color);
}
// Uses Bresenham's line algorithm to draw line of any slope
void line (Coord2 point0, Coord2 point1, Color color) {
if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
int32_t x0 = (int32_t)point0.x;
int32_t y0 = (int32_t)point0.y;
int32_t x1 = (int32_t)point1.x;
int32_t y1 = (int32_t)point1.y;
if (abs(y1 - y0) < abs(x1 - x0)) {
if (x0 > x1) {
lineLow(x1, y1, x0, y0, color);
} else {
lineLow(x0, y0, x1, y1, color);
}
} else {
if (y0 > y1) {
lineHigh(x1, y1, x0, y0, color);
} else {
lineHigh(x0, y0, x1, y1, color);
}
}
// // Uses Bresenham's line algorithm to draw line of any slope
// void line (Coord2 point0, Coord2 point1, Color color) {
// if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
// int32_t x0 = (int32_t)point0.x;
// int32_t y0 = (int32_t)point0.y;
// int32_t x1 = (int32_t)point1.x;
// int32_t y1 = (int32_t)point1.y;
// if (abs(y1 - y0) < abs(x1 - x0)) {
// if (x0 > x1) {
// lineLow(x1, y1, x0, y0, color);
// } else {
// lineLow(x0, y0, x1, y1, color);
// }
// } else {
// if (y0 > y1) {
// lineHigh(x1, y1, x0, y0, color);
// } else {
// lineHigh(x0, y0, x1, y1, color);
// }
// }
// }
// // Draw a horizontally bounded trapezoid
// // coords.y1 >= coords.y0
// // todo move to private and add public checks
// void trapezoid (Trapezoid coords, Color color) {
// printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
// uint16_t height = 1 + coords.y1 - coords.y0;
// int16_t LeftBound[height];
// int16_t RightBound[height];
// Helpers::bresenham(0, coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
// Helpers::bresenham(0, coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
// printf("leftbound\n");
// for (uint16_t i = 0; i < height; i++) {
// printf("(%u, %u)\n", i, LeftBound[i]);
// }
// printf("rightbound\n");
// for (uint16_t i = 0; i < height; i++) {
// printf("(%u, %u)\n", i, RightBound[i]);
// }
// for (uint16_t i = 0; i < height; i++) {
// for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
// // printf("(%u, %u)", x, i + coords.y0);
// surface.buffer.drawPixel(Coord2(x, i + coords.y0), color);
// }
// }
// return;
// }
void line (Line line, Color color) {
line.draw(surface.buffer, color);
return;
}
// Draw a horizontally bounded trapezoid
// coords.y1 >= coords.y0
// todo move to private and add public checks
void trapezoid (Trapezoid coords, Color color) {
printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
uint16_t height = 1 + coords.y1 - coords.y0;
int16_t LeftBound[height];
int16_t RightBound[height];
Helpers::bresenham(0, coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
Helpers::bresenham(0, coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
printf("leftbound\n");
for (uint16_t i = 0; i < height; i++) {
printf("(%u, %u)\n", i, LeftBound[i]);
}
printf("rightbound\n");
for (uint16_t i = 0; i < height; i++) {
printf("(%u, %u)\n", i, RightBound[i]);
}
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
// printf("(%u, %u)", x, i + coords.y0);
surface.buffer.drawPixel(Coord2(x, i + coords.y0), color);
}
}
coords.draw(surface.buffer, color);
return;
}
@@ -274,42 +204,3 @@ namespace UwU {
}
};
}
// int main(void) {
// uint32_t w = 800, h = 480;
// UwU::Color fuchsia = UwU::Color(0xb00b6940);
// UwU::Color red = UwU::Color(0xff0000ff);
// UwU::Color green = UwU::Color(0x00ff00ff);
// UwU::Color blue = UwU::Color(0x0000ffff);
// UwU::Color alpha = UwU::Color(0x00000000);
// printf("r: %u, g:%u, b:%u, a:%u\n", fuchsia.r, fuchsia.g, fuchsia.b, fuchsia.a);
// // struct waymini *wm = waymini_create(w, h, on_key, NULL);
// UwU::Draw draw = UwU::Draw(w, h, onKey);
// draw.rainbow();
// draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
// draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
// draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 480), green);
// draw.triangle(280, 100, 240, 290, 320, 300, green);
// draw.point(UwU::Coord2(387, 43), green);
// draw.line(UwU::Coord2(300, 100), UwU::Coord2(250, 469), green);
// draw.line(UwU::Coord2(250, 100), UwU::Coord2(300, 469), green);
// draw.line(UwU::Coord2(300, 100), UwU::Coord2(469, 250), green);
// draw.line(UwU::Coord2(469, 100), UwU::Coord2(300, 250), green);
// draw.line(UwU::Coord2(100, 300), UwU::Coord2(250, 469), green);
// draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green);
// draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green);
// draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green);
// draw.present();
// while (!draw.shouldClose()) {}
// draw.destroy();
// return 0;
// }
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+17 -12
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@@ -1,6 +1,6 @@
// #pragma once
// #include "waymini.h"
#include "waymini.h"
#include <stdint.h>
#include <stdio.h>
@@ -9,9 +9,11 @@
#include "datatypes.cpp"
#include "draw.cpp"
// #include "triangle.cpp"
// #include "buffer.cpp"
// #include "surface.cpp"
#include "trapezoid.cpp"
#include "triangle.cpp"
#include "buffer.cpp"
#include "surface.cpp"
#include "line.cpp"
static void onKey(void *user, uint32_t keycode, uint32_t state) {
if (keycode == 1) {
@@ -44,16 +46,19 @@ int main(void) {
draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 480), green);
draw.triangle(280, 100, 240, 290, 320, 300, green);
// myTrap = UwU:Trapezoid(300, 400, 360, 380, 600, 480);
// myTrap.draw()
draw.point(UwU::Coord2(387, 43), green);
draw.line(UwU::Coord2(300, 100), UwU::Coord2(250, 469), green);
draw.line(UwU::Coord2(250, 100), UwU::Coord2(300, 469), green);
draw.line(UwU::Coord2(300, 100), UwU::Coord2(469, 250), green);
draw.line(UwU::Coord2(469, 100), UwU::Coord2(300, 250), green);
draw.line(UwU::Coord2(100, 300), UwU::Coord2(250, 469), green);
draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green);
draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green);
draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green);
draw.line(UwU::Line(300, 100, 250, 469), green);
draw.line(UwU::Line(250, 100, 300, 469), green);
draw.line(UwU::Line(300, 100, 469, 250), green);
draw.line(UwU::Line(469, 100, 300, 250), green);
draw.line(UwU::Line(100, 300, 250, 469), green);
draw.line(UwU::Line(250, 300, 100, 469), green);
draw.line(UwU::Line(100, 300, 469, 250), green);
draw.line(UwU::Line(469, 300, 100, 250), green);
draw.present();
while (!draw.shouldClose()) {}
+95
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@@ -0,0 +1,95 @@
#pragma once
#include <stdint.h>
#include "datatypes.cpp"
#include "helpers.cpp"
#include "buffer.cpp"
namespace UwU {
// line
class Line {
private:
// plot lines if m <= 1
void lineLow(int16_t ix0, int16_t iy0, int16_t ix1, int16_t iy1, Buffer buffer, Color color) {
int16_t dx = ix1 - ix0;
int16_t dy = iy1 - iy0;
int16_t yi = 1;
if (dy < 0) {
yi = -1;
dy = -dy;
}
int16_t d = (2 * dy) - dx;
int16_t y = iy0;
for (int16_t x = ix0; x < ix1; x++) {
buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
if (d > 0) {
y += yi;
d += (2 * (dy - dx));
} else {
d += (2 * dy);
}
}
return;
}
// plot lines if m >1
void lineHigh(int16_t ix0, int16_t iy0, int16_t ix1, int16_t iy1, Buffer buffer, Color color) {
int16_t dx = ix1 - ix0;
int16_t dy = iy1 - iy0;
int16_t xi = 1;
if (dx < 0) {
xi = -1;
dx = -dx;
}
int16_t d = (2 * dx) - dy;
int16_t x = ix0;
for (int16_t y = iy0; y < iy1; y++) {
buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color);
if (d > 0) {
x += xi;
d += (2 * (dx - dy));
} else {
d += (2 * dx);
}
}
return;
}
public:
Line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
this->x0 = x0;
this->y0 = y0;
this->x1 = x1;
this->y1 = y1;
}
Line() {}
uint16_t x0;
uint16_t y0;
uint16_t x1;
uint16_t y1;
// Uses Bresenham's line algorithm to draw line of any slope
void draw (Buffer buffer, Color color) {
if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
int16_t ix0 = x0;
int16_t iy0 = y0;
int16_t ix1 = x1;
int16_t iy1 = y1;
if (abs(iy1 - iy0) < abs(ix1 - ix0)) {
if (ix0 > ix1) {
lineLow(ix1, iy1, ix0, iy0, buffer, color);
} else {
lineLow(ix0, iy0, ix1, iy1, buffer, color);
}
} else {
if (iy0 > iy1) {
lineHigh(ix1, iy1, ix0, iy0, buffer, color);
} else {
lineHigh(ix0, iy0, ix1, iy1, buffer, color);
}
}
return;
}
};
}
+36
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@@ -0,0 +1,36 @@
#pragma once
#include <stdint.h>
#include "datatypes.cpp"
#include "helpers.cpp"
#include "buffer.cpp"
namespace UwU {
// rectangle
class Rectangle {
public:
Rectangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
this->x0 = x0;
this->y0 = y0;
this->x1 = x1;
this->y1 = y1;
}
Rectangle() {}
uint16_t x0;
uint16_t y0;
uint16_t x1;
uint16_t y1;
// Draw a rectangle
void draw (Buffer buffer, Color color) {
if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
for (uint16_t y = y0; y < y1; y++) {
for (uint16_t x = x0; x < x1; x++) {
buffer.drawPixel(Coord2(x, y), color);
}
}
return;
}
};
}
+59
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@@ -0,0 +1,59 @@
#pragma once
#include <stdint.h>
#include "datatypes.cpp"
#include "helpers.cpp"
#include "buffer.cpp"
namespace UwU {
// trapezoid (horizontally constrained)
class Trapezoid {
public:
Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
this->y0 = y0;
this->y1 = y1;
this->xl0 = xl0;
this->xl1 = xl1;
this->xr0 = xr0;
this->xr1 = xr1;
}
Trapezoid() {}
uint16_t y0;
uint16_t y1;
uint16_t xl0;
uint16_t xl1;
uint16_t xr0;
uint16_t xr1;
// Draw a horizontally bounded trapezoid
// y1 >= y0
// todo move to private and add public checks
void draw (Buffer buffer, Color color) {
// printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
uint16_t height = 1 + y1 - y0;
int16_t LeftBound[height];
int16_t RightBound[height];
Helpers::bresenham(0, xl0, y1 - y0, xl1, LeftBound);
Helpers::bresenham(0, xr0, y1 - y0, xr1, RightBound);
// printf("leftbound\n");
for (uint16_t i = 0; i < height; i++) {
// printf("(%u, %u)\n", i, LeftBound[i]);
}
// printf("rightbound\n");
for (uint16_t i = 0; i < height; i++) {
// printf("(%u, %u)\n", i, RightBound[i]);
}
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
// printf("(%u, %u)", x, i + coords.y0);
buffer.drawPixel(Coord2(x, i + y0), color);
}
}
return;
}
};
}