minor code cleanup
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@@ -50,7 +50,6 @@ namespace UwU {
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uint8_t lerp8(uint8_t a, uint8_t b, uint8_t t) {
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uint16_t product = (a * (255 - t)) + (b * t);
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return product / 255;
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// return b;
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}
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Color lerpColor(Color a, Color b, uint8_t t) {
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@@ -130,7 +129,6 @@ namespace UwU {
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int32_t y = 0;
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for (int32_t x = 0; x < x1; x++) {
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gradLut[x] = (uint8_t)y;
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// gradLut[x] = 240;
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if (d > 0) {
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y++;
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d += (2 * (dy -dx));
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@@ -149,7 +147,6 @@ namespace UwU {
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int32_t x = 0;
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for (int32_t y = 0; y < 256; y++) {
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gradLut[x] = (uint8_t)y;
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// gradLut[x] = 69;
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if (d > 0) {
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x++;
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d += (2 * (dx -dy));
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@@ -196,7 +193,6 @@ namespace UwU {
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// Draws a rectangle with a 4-point color gradient
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void rectangleGradient(Coord2 point0, Coord2 point1, Color colorUL, Color colorUR, Color colorLL, Color colorLR) {
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// void rectangleGradient(Coord2 point0, Coord2 point1) {
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// convert to int32_t and ensure x1>x0 && y1>y0
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int32_t x0, y0, x1, y1;
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if (point0.x > point1.x) {
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@@ -227,11 +223,6 @@ namespace UwU {
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this->gradLow(w, xGrad);
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}
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printf("horizontal LUT\n");
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for (uint16_t i = 0; i < w; i++) {
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printf("(%u, %u)\n", i, xGrad[i]);
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}
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// determine m and calculate vertical gradient coefficient
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if (h < 256) {
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this->gradHigh(h, yGrad);
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@@ -239,11 +230,6 @@ namespace UwU {
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this->gradLow(h, yGrad);
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}
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printf("vertical LUT\n");
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for (uint16_t i = 0; i < h; i++) {
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printf("(%u, %u)\n", i, yGrad[i]);
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}
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// for each point calculate, alpha blend and print color
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Color Lmix = Color();
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Color Rmix = Color();
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