added gradient shaders to point
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+12
-2
@@ -19,9 +19,19 @@ namespace UwU {
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uint16_t y;
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// Draw a rectangle
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void draw (Buffer buffer, Color color) {
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void draw (Buffer buffer, Shader shader) {
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if (x > buffer.width || y > buffer.height) {return;};
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buffer.drawPixel(x, y, color);
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if (shader.shaderType == COLOR) {
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buffer.drawPixel(x, y, shader.c0);
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return;
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} else if (shader.shaderType == HGRADIENT) {
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buffer.drawPixel(x, y, ShaderMethods::gradient(shader.u0, shader.scale, shader.c0, shader.c1, x));
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return;
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} else if (shader.shaderType == VGRADIENT) {
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buffer.drawPixel(x, y, ShaderMethods::gradient(shader.v0, shader.scale, shader.c0, shader.c1, y));
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return;
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}
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return;
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}
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};
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