fixed issue with bresenham high detection
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+2
-2
@@ -79,7 +79,7 @@ namespace UwU {
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}
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return;
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}
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if (abs(y1 - y0) <= x1) {
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if (abs(y1 - y0) <= abs(x1 - x0)) {
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bresenhamLow(x0, y0, x1, y1, LUT);
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} else {
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if (y0 > y1) {
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@@ -91,4 +91,4 @@ namespace UwU {
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return;
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}
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};
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}
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}
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@@ -324,6 +324,9 @@ namespace UwU {
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printf("splitTop\n");
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Helpers::bresenham(mid.y - top.y, mid.x, height - 1, btm.x, splitBound);
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printf("splitBtm\n");
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for (uint16_t i = 0; i < height; i++) {
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printf("(%u, %u)\n", i, splitBound[i]);
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}
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for (uint32_t i = 0; i < height; i++) {
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for (uint32_t x = (uint32_t)splitBound[i]; x <= (uint32_t)longBound[i]; x++) {
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putPixel(x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a);
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@@ -412,7 +415,7 @@ int main(void) {
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// draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
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// draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 400), green);
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draw.triangle(UwU::Triangle(280, 100, 240, 100, 320, 300), green);
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draw.triangle(UwU::Triangle(280, 100, 240, 290, 320, 300), green);
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draw.point(UwU::Coord2(387, 43), green);
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