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4 Commits
d2c76354e2
...
cfd05df3f5
| Author | SHA1 | Date | |
|---|---|---|---|
| cfd05df3f5 | |||
| e4febca4bd | |||
| b73c25a4fd | |||
| fe5b90a3bf |
@@ -9,6 +9,10 @@
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#include <stdlib.h>
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#include <string.h>
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#include "datatypes.cpp"
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#include "helpers.cpp"
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// #include "triangle.cpp"
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// this should be handled elsewhere, eventually, maybe, probably
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static void on_key(void *user, uint32_t keycode, uint32_t state) {
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(void)user;
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@@ -18,146 +22,24 @@ static void on_key(void *user, uint32_t keycode, uint32_t state) {
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}
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namespace UwU {
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// Color datatype returns individual channel values from rgba hexcode
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struct Color {
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Color(uint32_t hex) {
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this->a = hex & 0x000000ff;
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this->b = (hex & 0x0000ff00) >> 8;
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this->g = (hex & 0x00ff0000) >> 16;
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this->r = (hex & 0xff000000) >> 24;
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}
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Color() {}
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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// Coord2 datatype for xy coordinates, from top-left of surface
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struct Coord2 {
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Coord2(uint32_t x, uint32_t y) {
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this->x = x;
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this->y = y;
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}
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Coord2() {}
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uint32_t x;
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uint32_t y;
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};
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// trapezoid datatype (horizontally constrained)
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struct Trapezoid {
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Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
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this->y0 = y0;
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this->y1 = y1;
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this->xl0 = xl0;
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this->xl1 = xl1;
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this->xr0 = xr0;
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this->xr1 = xr1;
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}
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Trapezoid() {}
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uint16_t y0;
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uint16_t y1;
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uint16_t xl0;
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uint16_t xl1;
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uint16_t xr0;
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uint16_t xr1;
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};
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class Draw {
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private:
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uint8_t lerp8(uint8_t a, uint8_t b, uint8_t t) {
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uint16_t product = (a * (255 - t)) + (b * t);
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return product / 255;
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}
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Color lerpColor(Color a, Color b, uint8_t t) {
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Color mixed = Color();
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mixed.r = this->lerp8(a.r, b.r, t);
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mixed.g = this->lerp8(a.g, b.g, t);
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mixed.b = this->lerp8(a.b, b.b, t);
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mixed.a = this->lerp8(a.a, b.a, t); // maybe the alpha channel should be handled differently?
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return mixed;
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}
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uint8_t *pixels;
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void putPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff) {
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size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
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uint8_t b0 = this->pixels[i + 0];
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uint8_t g0 = this->pixels[i + 1];
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uint8_t r0 = this->pixels[i + 2];
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b = lerp8(b0, b, a);
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g = lerp8(g0, g, a);
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r = lerp8(r0, r, a);
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this->pixels[i + 0] = b; // B
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this->pixels[i + 1] = g; // G
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this->pixels[i + 2] = r; // R
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this->pixels[i + 3] = 0xff; // A
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}
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void bresenhamLow(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
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int16_t dx = int16_t(x1);
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int16_t dy = y1 - y0;
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int16_t yi = 1;
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if (dy < 0) {
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yi = -1;
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dy = -dy;
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}
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int16_t d = (2 * dy) - dx;
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int16_t y = y0;
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for (uint16_t x = 0; x <= x1; x++) {
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LUT[x] = y;
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if (d > 0) {
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y += yi;
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d += (2 * (dy - dx));
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} else {
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d += (2 * dy);
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}
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}
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return;
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}
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void bresenhamHigh(uint16_t x0, int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
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int16_t dx = (int16_t)x1 - (int16_t)x0;
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int16_t dy = y1 - y0;
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int16_t xi = 1;
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if (dx < 0) {
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xi = -1;
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dx = -dx;
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}
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int16_t d = (2 * dx) - dy;
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int16_t x = (int16_t)x0;
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for (int16_t y = y0; y <= y1; y++) {
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LUT[x] = y;
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if (d > 0) {
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x += xi;
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d += (2 * (dx - dy));
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} else {
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d += (2 * dx);
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}
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}
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return;
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}
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void bresenham(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
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int16_t dy = y1 - y0;
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if (dy == 0) {
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// catch hline condition
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for (uint16_t i = 0; i <= x1; i++) {
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LUT[i] = y0;
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}
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return;
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}
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if (abs(y1 - y0) <= x1) {
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bresenhamLow(y0, x1, y1, LUT);
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} else {
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if (y0 > y1) {
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bresenhamHigh(x1, y1, 0, y0, LUT);
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} else {
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bresenhamHigh(0, y0, x1, y1, LUT);
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}
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}
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return;
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size_t i = (size_t)y * waymini_get_stride(wm) + (size_t)x * 4;
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uint8_t b0 = pixels[i + 0];
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uint8_t g0 = pixels[i + 1];
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uint8_t r0 = pixels[i + 2];
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b = Helpers::lerp8(b0, b, a);
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g = Helpers::lerp8(g0, g, a);
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r = Helpers::lerp8(r0, r, a);
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pixels[i + 0] = b; // B
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pixels[i + 1] = g; // G
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pixels[i + 2] = r; // R
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pixels[i + 3] = 0xff; // A
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}
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// plot lines if m <= 1
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@@ -205,40 +87,18 @@ namespace UwU {
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}
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return;
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}
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// Draw a horizontally bounded trapezoid
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// coords.y1 >= coords.y0
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void pTrapezoid (Trapezoid coords, Color color) {
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uint16_t height = 1 + coords.y1 - coords.y0;
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int16_t LeftBound[height];
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int16_t RightBound[height];
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this->bresenham(coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
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this->bresenham(coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
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for (uint16_t i = 0; i <= height; i++) {
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for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
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this->putPixel((uint32_t)x, (uint32_t)i + coords.y0, color.r, color.g, color.b, color.a);
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}
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}
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return;
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}
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public:
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struct waymini* wm;
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uint32_t width;
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uint32_t height;
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uint32_t stride;
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uint8_t *pixels;
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Draw(uint32_t width, uint32_t height, waymini_key_cb on_key) {
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this->wm = waymini_create(width, height, on_key, NULL);
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if (!this->wm) exit(1);
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this->width = waymini_get_width(this->wm);
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this->height = waymini_get_height(this->wm);
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this->stride = waymini_get_stride(this->wm);
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printf("surface: %ux%u stride=%u\n", this->width, this->height, this->stride);
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// this->width = waymini_get_width(this->wm);
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// this->height = waymini_get_height(this->wm);
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// this->stride = waymini_get_stride(this->wm);
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printf("surface: %ux%u stride=%u\n", waymini_get_width(this->wm), waymini_get_height(this->wm), waymini_get_stride(this->wm));
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this->pixels = (uint8_t *)waymini_get_pixels(this->wm);
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if (!this->pixels) {
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@@ -246,10 +106,34 @@ namespace UwU {
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exit(1);
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}
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}
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struct waymini* wm;
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uint32_t getWidth() {
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return waymini_get_width(wm);
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}
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uint32_t getHeight() {
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return waymini_get_height(wm);
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}
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uint32_t getStride() {
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return waymini_get_stride(wm);
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}
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void present() {
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waymini_present(wm);
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return;
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}
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void destroy() {
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waymini_destroy(wm);
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return;
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}
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// Draw a rectangle (duh)
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void rectangle(Coord2 point0, Coord2 point1, Color color) {
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if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;};
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if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
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for (uint32_t y = point0.y; y < point1.y; y++) {
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for (uint32_t x = point0.x; x < point1.x; x++) {
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putPixel(x, y, color.r, color.g, color.b, color.a);
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@@ -284,18 +168,18 @@ namespace UwU {
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int16_t yGrad[h];
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// calculate gradient coefficients
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this->bresenham(0, w - 1, 255, xGrad);
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this->bresenham(0, h - 1, 255, yGrad);
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Helpers::bresenham(0, 0, w - 1, 255, xGrad);
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Helpers::bresenham(0, 0, h - 1, 255, yGrad);
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// for each point calculate, alpha blend and print color
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Color Lmix = Color();
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Color Rmix = Color();
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Color Xmix = Color();
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for (int32_t y = y0; y <= y1; y++) {
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Lmix = this->lerpColor(colorUL, colorLL, (uint8_t)yGrad[y - y0]);
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Rmix = this->lerpColor(colorUR, colorLR, (uint8_t)yGrad[y - y0]);
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Lmix = Helpers::lerpColor(colorUL, colorLL, (uint8_t)yGrad[y - y0]);
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Rmix = Helpers::lerpColor(colorUR, colorLR, (uint8_t)yGrad[y - y0]);
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for (int32_t x = x0; x <= x1; x++) {
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Xmix = this->lerpColor(Lmix, Rmix, (uint8_t)xGrad[x - x0]);
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Xmix = Helpers::lerpColor(Lmix, Rmix, (uint8_t)xGrad[x - x0]);
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putPixel(x, y, Xmix.r, Xmix.g, Xmix.b, Xmix.a);
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}
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}
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@@ -304,76 +188,197 @@ namespace UwU {
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// Fill a simple gradient. Each row is stride bytes.
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void rainbow() {
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for (uint32_t y = 0; y < this->height; y++) {
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for (uint32_t x = 0; x < this->width; x++) {
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size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
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this->pixels[i + 0] = (uint8_t)(y * 255 / this->height); // B
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this->pixels[i + 1] = 0x00; // G
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this->pixels[i + 2] = (uint8_t)(x * 255 / this->width); // R
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this->pixels[i + 3] = 0xFF; // A
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for (uint32_t y = 0; y < getHeight(); y++) {
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for (uint32_t x = 0; x < getWidth(); x++) {
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size_t i = (size_t)y * getStride() + (size_t)x * 4;
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pixels[i + 0] = (uint8_t)(y * 255 / getHeight()); // B
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pixels[i + 1] = 0x00; // G
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pixels[i + 2] = (uint8_t)(x * 255 / getWidth()); // R
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pixels[i + 3] = 0xFF; // A
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}
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}
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}
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// Draw a single point
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void point (Coord2 point, Color color) {
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if (point.x > this->width || point.y > this->height) {return;};
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if (point.x > getWidth() || point.y > getHeight()) {return;};
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putPixel(point.x, point.y, color.r, color.g, color.b, color.a);
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}
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// Uses Bresenham's line algorithm to draw line of any slope
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void line (Coord2 point0, Coord2 point1, Color color) {
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if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;};
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if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
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int32_t x0 = (int32_t)point0.x;
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int32_t y0 = (int32_t)point0.y;
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int32_t x1 = (int32_t)point1.x;
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int32_t y1 = (int32_t)point1.y;
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if (abs(y1 - y0) < abs(x1 - x0)) {
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if (x0 > x1) {
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this->lineLow(x1, y1, x0, y0, color);
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lineLow(x1, y1, x0, y0, color);
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} else {
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this->lineLow(x0, y0, x1, y1, color);
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lineLow(x0, y0, x1, y1, color);
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}
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} else {
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if (y0 > y1) {
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this->lineHigh(x1, y1, x0, y0, color);
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lineHigh(x1, y1, x0, y0, color);
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} else {
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this->lineHigh(x0, y0, x1, y1, color);
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lineHigh(x0, y0, x1, y1, color);
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}
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}
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}
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// Draws a horizontally bounded trapezoid
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// Draw a horizontally bounded trapezoid
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// coords.y1 >= coords.y0
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// todo move to private and add public checks
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void trapezoid (Trapezoid coords, Color color) {
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UwU::Trapezoid saneCoords = coords;
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if (coords.y0 > coords.y1) {
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saneCoords.y0 = coords.y1;
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saneCoords.y1 = coords.y0;
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saneCoords.xl0 = coords.xl1;
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saneCoords.xl1 = coords.xl0;
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saneCoords.xr0 = coords.xr1;
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saneCoords.xr1 = coords.xr0;
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printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
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uint16_t height = 1 + coords.y1 - coords.y0;
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int16_t LeftBound[height];
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int16_t RightBound[height];
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Helpers::bresenham(0, coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
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Helpers::bresenham(0, coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
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printf("leftbound\n");
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for (uint16_t i = 0; i < height; i++) {
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printf("(%u, %u)\n", i, LeftBound[i]);
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}
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uint16_t tempVal;
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bool hflip0 = false;
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if (saneCoords.xl0 > saneCoords.xr0) {
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tempVal = saneCoords.xl0;
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saneCoords.xl0 = saneCoords.xr0;
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saneCoords.xr0 = tempVal;
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hflip0 = true;
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printf("rightbound\n");
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for (uint16_t i = 0; i < height; i++) {
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printf("(%u, %u)\n", i, RightBound[i]);
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}
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if (saneCoords.xl1 > saneCoords.xr1) {
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if (!hflip0) {
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// invalid geometry; emit console warning and don't attempt to draw
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// possible options are: don't draw, lazy draw (incorrect geometry) -
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// or split into two (way more work)
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return;
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for (uint16_t i = 0; i < height; i++) {
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for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
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// printf("(%u, %u)", x, i + coords.y0);
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putPixel((uint32_t)x, (uint32_t)i + coords.y0, color.r, color.g, color.b, color.a);
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}
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tempVal = saneCoords.xl1;
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saneCoords.xl1 = saneCoords.xr1;
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saneCoords.xr1 = tempVal;
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}
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this->pTrapezoid(saneCoords, color);
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return;
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}
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// Draw a triangle
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void triangle (Triangle coords, Color color) {
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Coord2 top = Coord2();
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Coord2 mid = Coord2();
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Coord2 btm = Coord2();
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// cases: flat top, flat bottom, left point, right point
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if (coords.y0 < coords.y1 && coords.y0 < coords.y2) {
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top.x = coords.x0;
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top.y = coords.y0;
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if (coords.y1 < coords.y2) {
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mid.x = coords.x1;
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mid.y = coords.y1;
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btm.x = coords.x2;
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btm.y = coords.y2;
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} else {
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mid.x = coords.x2;
|
||||
mid.y = coords.y2;
|
||||
btm.x = coords.x1;
|
||||
btm.y = coords.y1;
|
||||
}
|
||||
} else if (coords.y1 < coords.y0 && coords.y1 < coords.y2) {
|
||||
top.x = coords.x1;
|
||||
top.y = coords.y1;
|
||||
if (coords.y0 < coords.y2) {
|
||||
mid.x = coords.x0;
|
||||
mid.y = coords.y0;
|
||||
btm.x = coords.x2;
|
||||
btm.y = coords.y2;
|
||||
} else {
|
||||
mid.x = coords.x2;
|
||||
mid.y = coords.y2;
|
||||
btm.x = coords.x0;
|
||||
btm.y = coords.y0;
|
||||
}
|
||||
} else {
|
||||
top.x = coords.x2;
|
||||
top.y = coords.y2;
|
||||
if (coords.y0 < coords.y1) {
|
||||
mid.x = coords.x0;
|
||||
mid.y = coords.y0;
|
||||
btm.x = coords.x1;
|
||||
btm.y = coords.y1;
|
||||
} else {
|
||||
mid.x = coords.x1;
|
||||
mid.y = coords.y1;
|
||||
btm.x = coords.x0;
|
||||
btm.y = coords.y0;
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t height = 1 + btm.y - top.y;
|
||||
int16_t longBound[height];
|
||||
int16_t splitBound[height];
|
||||
// int16_t rightBound[height];
|
||||
Helpers::bresenham(0, top.x, height - 1, btm.x, longBound);
|
||||
if ((int16_t)mid.x < longBound[mid.y - top.y]) {
|
||||
// left-handed triangle
|
||||
// rightBound = longBound;
|
||||
Helpers::bresenham(0, top.x, mid.y - top.y, mid.x, splitBound);
|
||||
Helpers::bresenham(mid.y - top.y, mid.x, height - 1, btm.x, splitBound);
|
||||
for (uint32_t i = 0; i < height; i++) {
|
||||
for (uint32_t x = (uint32_t)splitBound[i]; x <= (uint32_t)longBound[i]; x++) {
|
||||
putPixel(x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// right-handed triangle
|
||||
// leftBound = longBound;
|
||||
Helpers::bresenham(0, top.x, mid.y - top.y, mid.x, splitBound);
|
||||
Helpers::bresenham(mid.y - top.y, mid.x, height - 1, btm.x, splitBound);
|
||||
for (uint32_t i = 0; i < height; i++) {
|
||||
for (uint32_t x = (uint32_t)longBound[i]; x <= (uint32_t)splitBound[i]; x++) {
|
||||
putPixel(x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// // handle case where top or bottom is flat
|
||||
// if (mid.y == top.y) {
|
||||
// // flat top
|
||||
// if (mid.x < top.x) {
|
||||
// trapezoid(Trapezoid(top.y, btm.y, mid.x, btm.x, top.x, btm.x), color);
|
||||
// return;
|
||||
// } else {
|
||||
// trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, mid.x, btm.x), color);
|
||||
// return;
|
||||
// }
|
||||
// } else if (mid.y == btm.y) {
|
||||
// // flat bottom
|
||||
// if (mid.x < btm.x) {
|
||||
// trapezoid(Trapezoid(top.y, btm.y, top.x, mid.x, top.x, btm.x), color);
|
||||
// return;
|
||||
// } else {
|
||||
// trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, top.x, mid.x), color);
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
// // calculate midpoint of straight line
|
||||
// int32_t dy = (int32_t)btm.y - (int32_t)top.y;
|
||||
// if (dy == 0) {
|
||||
// return; // shouldn't be possible, should be detected earlier
|
||||
// }
|
||||
// int32_t dx = (int32_t)btm.x - (int32_t)top.x;
|
||||
// dx *= (mid.y - top.y);
|
||||
// dx /= dy;
|
||||
// dx += top.x;
|
||||
// uint16_t oppx = (uint16_t)dx;
|
||||
|
||||
// // split triangle into two trapezoids
|
||||
// if (mid.x < oppx) {
|
||||
// trapezoid(Trapezoid(top.y, mid.y, top.x, mid.x, top.x, oppx), color);
|
||||
// trapezoid(Trapezoid(mid.y, btm.y, mid.x, btm.x, oppx, btm.x), color);
|
||||
// return;
|
||||
// } else {
|
||||
// trapezoid(Trapezoid(top.y, mid.y, top.x, oppx, top.x, mid.x), color);
|
||||
// trapezoid(Trapezoid(mid.y, btm.y, oppx, btm.x, mid.x, btm.x), color);
|
||||
// return;
|
||||
// }
|
||||
return;
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -396,7 +401,8 @@ int main(void) {
|
||||
draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
|
||||
draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
|
||||
|
||||
draw.trapezoid(UwU::Trapezoid(500, 400, 360, 360, 600, 401), green);
|
||||
draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 400), green);
|
||||
draw.triangle(UwU::Triangle(200, 100, 240, 100, 320, 300), green);
|
||||
|
||||
|
||||
draw.point(UwU::Coord2(387, 43), green);
|
||||
@@ -408,12 +414,12 @@ int main(void) {
|
||||
draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green);
|
||||
draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green);
|
||||
draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green);
|
||||
waymini_present(draw.wm);
|
||||
draw.present();
|
||||
|
||||
while (!waymini_should_close(draw.wm)) {
|
||||
if (waymini_dispatch(draw.wm) < 0) break;
|
||||
}
|
||||
|
||||
waymini_destroy(draw.wm);
|
||||
draw.destroy();
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user