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2 changed files with 215 additions and 209 deletions
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@@ -9,6 +9,10 @@
#include <stdlib.h>
#include <string.h>
#include "datatypes.cpp"
#include "helpers.cpp"
// #include "triangle.cpp"
// this should be handled elsewhere, eventually, maybe, probably
static void on_key(void *user, uint32_t keycode, uint32_t state) {
(void)user;
@@ -18,146 +22,24 @@ static void on_key(void *user, uint32_t keycode, uint32_t state) {
}
namespace UwU {
// Color datatype returns individual channel values from rgba hexcode
struct Color {
Color(uint32_t hex) {
this->a = hex & 0x000000ff;
this->b = (hex & 0x0000ff00) >> 8;
this->g = (hex & 0x00ff0000) >> 16;
this->r = (hex & 0xff000000) >> 24;
}
Color() {}
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
// Coord2 datatype for xy coordinates, from top-left of surface
struct Coord2 {
Coord2(uint32_t x, uint32_t y) {
this->x = x;
this->y = y;
}
Coord2() {}
uint32_t x;
uint32_t y;
};
// trapezoid datatype (horizontally constrained)
struct Trapezoid {
Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
this->y0 = y0;
this->y1 = y1;
this->xl0 = xl0;
this->xl1 = xl1;
this->xr0 = xr0;
this->xr1 = xr1;
}
Trapezoid() {}
uint16_t y0;
uint16_t y1;
uint16_t xl0;
uint16_t xl1;
uint16_t xr0;
uint16_t xr1;
};
class Draw {
private:
uint8_t lerp8(uint8_t a, uint8_t b, uint8_t t) {
uint16_t product = (a * (255 - t)) + (b * t);
return product / 255;
}
Color lerpColor(Color a, Color b, uint8_t t) {
Color mixed = Color();
mixed.r = this->lerp8(a.r, b.r, t);
mixed.g = this->lerp8(a.g, b.g, t);
mixed.b = this->lerp8(a.b, b.b, t);
mixed.a = this->lerp8(a.a, b.a, t); // maybe the alpha channel should be handled differently?
return mixed;
}
uint8_t *pixels;
void putPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff) {
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
uint8_t b0 = this->pixels[i + 0];
uint8_t g0 = this->pixels[i + 1];
uint8_t r0 = this->pixels[i + 2];
b = lerp8(b0, b, a);
g = lerp8(g0, g, a);
r = lerp8(r0, r, a);
this->pixels[i + 0] = b; // B
this->pixels[i + 1] = g; // G
this->pixels[i + 2] = r; // R
this->pixels[i + 3] = 0xff; // A
}
void bresenhamLow(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
int16_t dx = int16_t(x1);
int16_t dy = y1 - y0;
int16_t yi = 1;
if (dy < 0) {
yi = -1;
dy = -dy;
}
int16_t d = (2 * dy) - dx;
int16_t y = y0;
for (uint16_t x = 0; x <= x1; x++) {
LUT[x] = y;
if (d > 0) {
y += yi;
d += (2 * (dy - dx));
} else {
d += (2 * dy);
}
}
return;
}
void bresenhamHigh(uint16_t x0, int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
int16_t dx = (int16_t)x1 - (int16_t)x0;
int16_t dy = y1 - y0;
int16_t xi = 1;
if (dx < 0) {
xi = -1;
dx = -dx;
}
int16_t d = (2 * dx) - dy;
int16_t x = (int16_t)x0;
for (int16_t y = y0; y <= y1; y++) {
LUT[x] = y;
if (d > 0) {
x += xi;
d += (2 * (dx - dy));
} else {
d += (2 * dx);
}
}
return;
}
void bresenham(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
int16_t dy = y1 - y0;
if (dy == 0) {
// catch hline condition
for (uint16_t i = 0; i <= x1; i++) {
LUT[i] = y0;
}
return;
}
if (abs(y1 - y0) <= x1) {
bresenhamLow(y0, x1, y1, LUT);
} else {
if (y0 > y1) {
bresenhamHigh(x1, y1, 0, y0, LUT);
} else {
bresenhamHigh(0, y0, x1, y1, LUT);
}
}
return;
size_t i = (size_t)y * waymini_get_stride(wm) + (size_t)x * 4;
uint8_t b0 = pixels[i + 0];
uint8_t g0 = pixels[i + 1];
uint8_t r0 = pixels[i + 2];
b = Helpers::lerp8(b0, b, a);
g = Helpers::lerp8(g0, g, a);
r = Helpers::lerp8(r0, r, a);
pixels[i + 0] = b; // B
pixels[i + 1] = g; // G
pixels[i + 2] = r; // R
pixels[i + 3] = 0xff; // A
}
// plot lines if m <= 1
@@ -205,40 +87,18 @@ namespace UwU {
}
return;
}
// Draw a horizontally bounded trapezoid
// coords.y1 >= coords.y0
void pTrapezoid (Trapezoid coords, Color color) {
uint16_t height = 1 + coords.y1 - coords.y0;
int16_t LeftBound[height];
int16_t RightBound[height];
this->bresenham(coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
this->bresenham(coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
for (uint16_t i = 0; i <= height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
this->putPixel((uint32_t)x, (uint32_t)i + coords.y0, color.r, color.g, color.b, color.a);
}
}
return;
}
public:
struct waymini* wm;
uint32_t width;
uint32_t height;
uint32_t stride;
uint8_t *pixels;
Draw(uint32_t width, uint32_t height, waymini_key_cb on_key) {
this->wm = waymini_create(width, height, on_key, NULL);
if (!this->wm) exit(1);
this->width = waymini_get_width(this->wm);
this->height = waymini_get_height(this->wm);
this->stride = waymini_get_stride(this->wm);
printf("surface: %ux%u stride=%u\n", this->width, this->height, this->stride);
// this->width = waymini_get_width(this->wm);
// this->height = waymini_get_height(this->wm);
// this->stride = waymini_get_stride(this->wm);
printf("surface: %ux%u stride=%u\n", waymini_get_width(this->wm), waymini_get_height(this->wm), waymini_get_stride(this->wm));
this->pixels = (uint8_t *)waymini_get_pixels(this->wm);
if (!this->pixels) {
@@ -246,10 +106,34 @@ namespace UwU {
exit(1);
}
}
struct waymini* wm;
uint32_t getWidth() {
return waymini_get_width(wm);
}
uint32_t getHeight() {
return waymini_get_height(wm);
}
uint32_t getStride() {
return waymini_get_stride(wm);
}
void present() {
waymini_present(wm);
return;
}
void destroy() {
waymini_destroy(wm);
return;
}
// Draw a rectangle (duh)
void rectangle(Coord2 point0, Coord2 point1, Color color) {
if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;};
if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
for (uint32_t y = point0.y; y < point1.y; y++) {
for (uint32_t x = point0.x; x < point1.x; x++) {
putPixel(x, y, color.r, color.g, color.b, color.a);
@@ -284,18 +168,18 @@ namespace UwU {
int16_t yGrad[h];
// calculate gradient coefficients
this->bresenham(0, w - 1, 255, xGrad);
this->bresenham(0, h - 1, 255, yGrad);
Helpers::bresenham(0, 0, w - 1, 255, xGrad);
Helpers::bresenham(0, 0, h - 1, 255, yGrad);
// for each point calculate, alpha blend and print color
Color Lmix = Color();
Color Rmix = Color();
Color Xmix = Color();
for (int32_t y = y0; y <= y1; y++) {
Lmix = this->lerpColor(colorUL, colorLL, (uint8_t)yGrad[y - y0]);
Rmix = this->lerpColor(colorUR, colorLR, (uint8_t)yGrad[y - y0]);
Lmix = Helpers::lerpColor(colorUL, colorLL, (uint8_t)yGrad[y - y0]);
Rmix = Helpers::lerpColor(colorUR, colorLR, (uint8_t)yGrad[y - y0]);
for (int32_t x = x0; x <= x1; x++) {
Xmix = this->lerpColor(Lmix, Rmix, (uint8_t)xGrad[x - x0]);
Xmix = Helpers::lerpColor(Lmix, Rmix, (uint8_t)xGrad[x - x0]);
putPixel(x, y, Xmix.r, Xmix.g, Xmix.b, Xmix.a);
}
}
@@ -304,76 +188,197 @@ namespace UwU {
// Fill a simple gradient. Each row is stride bytes.
void rainbow() {
for (uint32_t y = 0; y < this->height; y++) {
for (uint32_t x = 0; x < this->width; x++) {
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
this->pixels[i + 0] = (uint8_t)(y * 255 / this->height); // B
this->pixels[i + 1] = 0x00; // G
this->pixels[i + 2] = (uint8_t)(x * 255 / this->width); // R
this->pixels[i + 3] = 0xFF; // A
for (uint32_t y = 0; y < getHeight(); y++) {
for (uint32_t x = 0; x < getWidth(); x++) {
size_t i = (size_t)y * getStride() + (size_t)x * 4;
pixels[i + 0] = (uint8_t)(y * 255 / getHeight()); // B
pixels[i + 1] = 0x00; // G
pixels[i + 2] = (uint8_t)(x * 255 / getWidth()); // R
pixels[i + 3] = 0xFF; // A
}
}
}
// Draw a single point
void point (Coord2 point, Color color) {
if (point.x > this->width || point.y > this->height) {return;};
if (point.x > getWidth() || point.y > getHeight()) {return;};
putPixel(point.x, point.y, color.r, color.g, color.b, color.a);
}
// Uses Bresenham's line algorithm to draw line of any slope
void line (Coord2 point0, Coord2 point1, Color color) {
if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;};
if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
int32_t x0 = (int32_t)point0.x;
int32_t y0 = (int32_t)point0.y;
int32_t x1 = (int32_t)point1.x;
int32_t y1 = (int32_t)point1.y;
if (abs(y1 - y0) < abs(x1 - x0)) {
if (x0 > x1) {
this->lineLow(x1, y1, x0, y0, color);
lineLow(x1, y1, x0, y0, color);
} else {
this->lineLow(x0, y0, x1, y1, color);
lineLow(x0, y0, x1, y1, color);
}
} else {
if (y0 > y1) {
this->lineHigh(x1, y1, x0, y0, color);
lineHigh(x1, y1, x0, y0, color);
} else {
this->lineHigh(x0, y0, x1, y1, color);
lineHigh(x0, y0, x1, y1, color);
}
}
}
// Draws a horizontally bounded trapezoid
// Draw a horizontally bounded trapezoid
// coords.y1 >= coords.y0
// todo move to private and add public checks
void trapezoid (Trapezoid coords, Color color) {
UwU::Trapezoid saneCoords = coords;
if (coords.y0 > coords.y1) {
saneCoords.y0 = coords.y1;
saneCoords.y1 = coords.y0;
saneCoords.xl0 = coords.xl1;
saneCoords.xl1 = coords.xl0;
saneCoords.xr0 = coords.xr1;
saneCoords.xr1 = coords.xr0;
printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
uint16_t height = 1 + coords.y1 - coords.y0;
int16_t LeftBound[height];
int16_t RightBound[height];
Helpers::bresenham(0, coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
Helpers::bresenham(0, coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
printf("leftbound\n");
for (uint16_t i = 0; i < height; i++) {
printf("(%u, %u)\n", i, LeftBound[i]);
}
uint16_t tempVal;
bool hflip0 = false;
if (saneCoords.xl0 > saneCoords.xr0) {
tempVal = saneCoords.xl0;
saneCoords.xl0 = saneCoords.xr0;
saneCoords.xr0 = tempVal;
hflip0 = true;
printf("rightbound\n");
for (uint16_t i = 0; i < height; i++) {
printf("(%u, %u)\n", i, RightBound[i]);
}
if (saneCoords.xl1 > saneCoords.xr1) {
if (!hflip0) {
// invalid geometry; emit console warning and don't attempt to draw
// possible options are: don't draw, lazy draw (incorrect geometry) -
// or split into two (way more work)
return;
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
// printf("(%u, %u)", x, i + coords.y0);
putPixel((uint32_t)x, (uint32_t)i + coords.y0, color.r, color.g, color.b, color.a);
}
tempVal = saneCoords.xl1;
saneCoords.xl1 = saneCoords.xr1;
saneCoords.xr1 = tempVal;
}
this->pTrapezoid(saneCoords, color);
return;
}
// Draw a triangle
void triangle (Triangle coords, Color color) {
Coord2 top = Coord2();
Coord2 mid = Coord2();
Coord2 btm = Coord2();
// cases: flat top, flat bottom, left point, right point
if (coords.y0 < coords.y1 && coords.y0 < coords.y2) {
top.x = coords.x0;
top.y = coords.y0;
if (coords.y1 < coords.y2) {
mid.x = coords.x1;
mid.y = coords.y1;
btm.x = coords.x2;
btm.y = coords.y2;
} else {
mid.x = coords.x2;
mid.y = coords.y2;
btm.x = coords.x1;
btm.y = coords.y1;
}
} else if (coords.y1 < coords.y0 && coords.y1 < coords.y2) {
top.x = coords.x1;
top.y = coords.y1;
if (coords.y0 < coords.y2) {
mid.x = coords.x0;
mid.y = coords.y0;
btm.x = coords.x2;
btm.y = coords.y2;
} else {
mid.x = coords.x2;
mid.y = coords.y2;
btm.x = coords.x0;
btm.y = coords.y0;
}
} else {
top.x = coords.x2;
top.y = coords.y2;
if (coords.y0 < coords.y1) {
mid.x = coords.x0;
mid.y = coords.y0;
btm.x = coords.x1;
btm.y = coords.y1;
} else {
mid.x = coords.x1;
mid.y = coords.y1;
btm.x = coords.x0;
btm.y = coords.y0;
}
}
uint16_t height = 1 + btm.y - top.y;
int16_t longBound[height];
int16_t splitBound[height];
// int16_t rightBound[height];
Helpers::bresenham(0, top.x, height - 1, btm.x, longBound);
if ((int16_t)mid.x < longBound[mid.y - top.y]) {
// left-handed triangle
// rightBound = longBound;
Helpers::bresenham(0, top.x, mid.y - top.y, mid.x, splitBound);
Helpers::bresenham(mid.y - top.y, mid.x, height - 1, btm.x, splitBound);
for (uint32_t i = 0; i < height; i++) {
for (uint32_t x = (uint32_t)splitBound[i]; x <= (uint32_t)longBound[i]; x++) {
putPixel(x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a);
}
}
} else {
// right-handed triangle
// leftBound = longBound;
Helpers::bresenham(0, top.x, mid.y - top.y, mid.x, splitBound);
Helpers::bresenham(mid.y - top.y, mid.x, height - 1, btm.x, splitBound);
for (uint32_t i = 0; i < height; i++) {
for (uint32_t x = (uint32_t)longBound[i]; x <= (uint32_t)splitBound[i]; x++) {
putPixel(x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a);
}
}
}
// // handle case where top or bottom is flat
// if (mid.y == top.y) {
// // flat top
// if (mid.x < top.x) {
// trapezoid(Trapezoid(top.y, btm.y, mid.x, btm.x, top.x, btm.x), color);
// return;
// } else {
// trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, mid.x, btm.x), color);
// return;
// }
// } else if (mid.y == btm.y) {
// // flat bottom
// if (mid.x < btm.x) {
// trapezoid(Trapezoid(top.y, btm.y, top.x, mid.x, top.x, btm.x), color);
// return;
// } else {
// trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, top.x, mid.x), color);
// return;
// }
// }
// // calculate midpoint of straight line
// int32_t dy = (int32_t)btm.y - (int32_t)top.y;
// if (dy == 0) {
// return; // shouldn't be possible, should be detected earlier
// }
// int32_t dx = (int32_t)btm.x - (int32_t)top.x;
// dx *= (mid.y - top.y);
// dx /= dy;
// dx += top.x;
// uint16_t oppx = (uint16_t)dx;
// // split triangle into two trapezoids
// if (mid.x < oppx) {
// trapezoid(Trapezoid(top.y, mid.y, top.x, mid.x, top.x, oppx), color);
// trapezoid(Trapezoid(mid.y, btm.y, mid.x, btm.x, oppx, btm.x), color);
// return;
// } else {
// trapezoid(Trapezoid(top.y, mid.y, top.x, oppx, top.x, mid.x), color);
// trapezoid(Trapezoid(mid.y, btm.y, oppx, btm.x, mid.x, btm.x), color);
// return;
// }
return;
}
};
}
@@ -396,7 +401,8 @@ int main(void) {
draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
draw.trapezoid(UwU::Trapezoid(500, 400, 360, 360, 600, 401), green);
draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 400), green);
draw.triangle(UwU::Triangle(200, 100, 240, 100, 320, 300), green);
draw.point(UwU::Coord2(387, 43), green);
@@ -408,12 +414,12 @@ int main(void) {
draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green);
draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green);
draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green);
waymini_present(draw.wm);
draw.present();
while (!waymini_should_close(draw.wm)) {
if (waymini_dispatch(draw.wm) < 0) break;
}
waymini_destroy(draw.wm);
draw.destroy();
return 0;
}