Files
UwUGL/example.cpp
T

100 lines
2.9 KiB
C++

// #pragma once
#include "waymini/waymini.h"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "datatypes.cpp"
#include "helpers.cpp"
#include "buffer.cpp"
#include "surface.cpp"
#include "primatives/line.cpp"
#include "primatives/point.cpp"
#include "primatives/rectangle.cpp"
#include "primatives/trapezoid.cpp"
#include "primatives/triangle.cpp"
// #include "draw.cpp"
#include "shaders/shader.cpp"
#include "shaders/colorshader.cpp"
// #include "shaders/gradientshader.cpp"
#include "shaders/hgradientshader.cpp"
#include "shaders/vgradientshader.cpp"
// #include "mapper.cpp"
#include <time.h>
static void onKey(void *user, uint32_t keycode, uint32_t state) {
if (keycode == 1) {
exit(1);
}
(void)user;
const char *label = state ? "down" : "up ";
printf("key %s: %u\n", label, keycode);
fflush(stdout);
}
int main(void) {
uint16_t w = 800, h = 480;
// UwU::GradientShader fuchsia = UwU::GradientShader(UwU::Color(0xb00b69ff), UwU::Color(0xb00b6940));
// UwU::ColorShader fuchsia = UwU::ColorShader(UwU::Color(0xb00b69ff));
UwU::VGradientShader fuchsia = UwU::VGradientShader(69, UwU::Color(0xb00b69ff), 420, UwU::Color(0x00000000));
int32_t rectScale = (255 * 65536) / 351;
// rectScale = 41233; //-23806
// UwU::Mapper rectMapper = UwU::Mapper(UwU::Vec2(0, 0), UwU::Vec2(0, 0), UwU::Matrix4(0, 0, 0, 0));
UwU::Color red = UwU::Color(0xff000080);
UwU::Color green = UwU::Color(0x00ff00ff);
UwU::Color blue = UwU::Color(0x0000ff80);
// UwU::Color alpha = UwU::Color(0x00000000);
UwU::Surface surface = UwU::Surface(w, h, onKey);
// UwU::Buffer buffer = UwU::Buffer(surface.getWidth(), surface.getHeight());
UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
// draw.rainbow();
// draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
struct timespec start, end;
clock_gettime(CLOCK_MONOTONIC, &start);
rectangle.draw(surface.buffer, fuchsia);
clock_gettime(CLOCK_MONOTONIC, &end);
long elapsed_ns = (end.tv_sec - start.tv_sec) * 1000000000L +
(end.tv_nsec - start.tv_nsec);
printf("Elapsed: %ld ns\n", elapsed_ns);
UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480);
trapezoid.draw(surface.buffer, red);
UwU::Triangle triangle = UwU::Triangle(280, 100, 240, 290, 320, 300);
triangle.draw(surface.buffer, blue);
UwU::Point point = UwU::Point(387, 43);
point.draw(surface.buffer, green);
UwU::Line lines[8] {
UwU::Line(300, 100, 250, 469),
UwU::Line(250, 100, 300, 469),
UwU::Line(300, 100, 469, 250),
UwU::Line(469, 100, 300, 250),
UwU::Line(100, 300, 250, 469),
UwU::Line(250, 300, 100, 469),
UwU::Line(100, 300, 469, 250),
UwU::Line(469, 300, 100, 250)
};
for (uint16_t i = 0; i < 8; i++) {
lines[i].draw(surface.buffer, green);
}
surface.present();
while (!surface.shouldClose()) {}
surface.destroy();
return 0;
}