Files
UwUGL/example.cpp
T

90 lines
2.4 KiB
C++

// #pragma once
#include "waymini.h"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "datatypes.cpp"
#include "helpers.cpp"
#include "triangle.cpp"
#include "buffer.cpp"
#include "surface.cpp"
#include "trapezoid.cpp"
#include "line.cpp"
#include "rectangle.cpp"
#include "point.cpp"
#include "draw.cpp"
static void onKey(void *user, uint32_t keycode, uint32_t state) {
if (keycode == 1) {
exit(1);
}
(void)user;
const char *label = state ? "down" : "up ";
printf("key %s: %u\n", label, keycode);
fflush(stdout);
}
int main(void) {
uint16_t w = 800, h = 480;
UwU::Color fuchsia = UwU::Color(0xb00b6980);
UwU::Color red = UwU::Color(0xff000080);
UwU::Color green = UwU::Color(0x00ff00ff);
UwU::Color blue = UwU::Color(0x0000ff80);
UwU::Color alpha = UwU::Color(0x00000000);
printf("r: %u, g:%u, b:%u, a:%u\n", fuchsia.r, fuchsia.g, fuchsia.b, fuchsia.a);
// struct waymini *wm = waymini_create(w, h, on_key, NULL);
// UwU::Draw draw = UwU::Draw(w, h, onKey);
UwU::Surface surface = UwU::Surface(w, h, onKey);
// draw.rainbow();
// draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
rectangle.draw(surface.buffer, fuchsia);
// draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
// draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 480), red);
UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480);
trapezoid.draw(surface.buffer, red);
// draw.triangle(280, 100, 240, 290, 320, 300, blue);
UwU::Triangle triangle = UwU::Triangle(280, 100, 240, 290, 320, 300);
triangle.draw(surface.buffer, blue);
// myTrap = UwU:Trapezoid(300, 400, 360, 380, 600, 480);
// myTrap.draw()
// draw.point(UwU::Point(387, 43), green);
UwU::Point point = UwU::Point(387, 43);
point.draw(surface.buffer, green);
UwU::Line lines[8] {
UwU::Line(300, 100, 250, 469),
UwU::Line(250, 100, 300, 469),
UwU::Line(300, 100, 469, 250),
UwU::Line(469, 100, 300, 250),
UwU::Line(100, 300, 250, 469),
UwU::Line(250, 300, 100, 469),
UwU::Line(100, 300, 469, 250),
UwU::Line(469, 300, 100, 250)
};
for (uint16_t i = 0; i < 8; i++) {
lines[i].draw(surface.buffer, green);
}
surface.present();
while (!surface.shouldClose()) {}
surface.destroy();
return 0;
}