rewrote example.cpp to use composition

This commit is contained in:
2026-07-07 07:25:49 -07:00
parent 3907c88f31
commit aa49a32ace
6 changed files with 81 additions and 121 deletions
+4
View File
@@ -0,0 +1,4 @@
write a monolithic header file
refactor example code using composition
remove draw class entirely
create shader classes with polymorphism
-40
View File
@@ -1,40 +0,0 @@
#include <stdint.h>
namespace UwU {
struct Color {
Color(uint32_t hex);
Color();
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
struct Coord2 {
Coord2(uint32_t x, uint32_t y);
Coord2();
uint32_t x;
uint32_t y;
};
struct Trapezoid {
Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1);
Trapezoid();
uint16_t y0;
uint16_t y1;
uint16_t xl0;
uint16_t xl1;
uint16_t xr0;
uint16_t xr1;
};
struct Buffer {
Buffer(uint8_t* pixels, uint16_t stride, uint16_t height, uint16_t width);
Buffer();
uint8_t* pixels;
uint16_t stride;
uint16_t height;
uint16_t width;
};
}
+3 -56
View File
@@ -15,6 +15,7 @@
#include "trapezoid.cpp"
#include "line.cpp"
#include "rectangle.cpp"
#include "point.cpp"
namespace UwU {
@@ -128,64 +129,10 @@ namespace UwU {
}
// Draw a single point
void point (Coord2 point, Color color) {
if (point.x > getWidth() || point.y > getHeight()) {return;};
// putPixel(point.x, point.y, color.r, color.g, color.b, color.a);
surface.buffer.drawPixel(point, color);
void point (Point point, Color color) {
point.draw(surface.buffer, color);
}
// // Uses Bresenham's line algorithm to draw line of any slope
// void line (Coord2 point0, Coord2 point1, Color color) {
// if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
// int32_t x0 = (int32_t)point0.x;
// int32_t y0 = (int32_t)point0.y;
// int32_t x1 = (int32_t)point1.x;
// int32_t y1 = (int32_t)point1.y;
// if (abs(y1 - y0) < abs(x1 - x0)) {
// if (x0 > x1) {
// lineLow(x1, y1, x0, y0, color);
// } else {
// lineLow(x0, y0, x1, y1, color);
// }
// } else {
// if (y0 > y1) {
// lineHigh(x1, y1, x0, y0, color);
// } else {
// lineHigh(x0, y0, x1, y1, color);
// }
// }
// }
// // Draw a horizontally bounded trapezoid
// // coords.y1 >= coords.y0
// // todo move to private and add public checks
// void trapezoid (Trapezoid coords, Color color) {
// printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
// uint16_t height = 1 + coords.y1 - coords.y0;
// int16_t LeftBound[height];
// int16_t RightBound[height];
// Helpers::bresenham(0, coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
// Helpers::bresenham(0, coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
// printf("leftbound\n");
// for (uint16_t i = 0; i < height; i++) {
// printf("(%u, %u)\n", i, LeftBound[i]);
// }
// printf("rightbound\n");
// for (uint16_t i = 0; i < height; i++) {
// printf("(%u, %u)\n", i, RightBound[i]);
// }
// for (uint16_t i = 0; i < height; i++) {
// for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
// // printf("(%u, %u)", x, i + coords.y0);
// surface.buffer.drawPixel(Coord2(x, i + coords.y0), color);
// }
// }
// return;
// }
void line (Line line, Color color) {
line.draw(surface.buffer, color);
return;
BIN
View File
Binary file not shown.
+45 -24
View File
@@ -8,12 +8,15 @@
#include <string.h>
#include "datatypes.cpp"
#include "draw.cpp"
#include "trapezoid.cpp"
#include "helpers.cpp"
#include "triangle.cpp"
#include "buffer.cpp"
#include "surface.cpp"
#include "trapezoid.cpp"
#include "line.cpp"
#include "rectangle.cpp"
#include "point.cpp"
#include "draw.cpp"
static void onKey(void *user, uint32_t keycode, uint32_t state) {
if (keycode == 1) {
@@ -26,43 +29,61 @@ static void onKey(void *user, uint32_t keycode, uint32_t state) {
}
int main(void) {
uint32_t w = 800, h = 480;
UwU::Color fuchsia = UwU::Color(0xb00b6940);
UwU::Color red = UwU::Color(0xff0000ff);
uint16_t w = 800, h = 480;
UwU::Color fuchsia = UwU::Color(0xb00b6980);
UwU::Color red = UwU::Color(0xff000080);
UwU::Color green = UwU::Color(0x00ff00ff);
UwU::Color blue = UwU::Color(0x0000ffff);
UwU::Color blue = UwU::Color(0x0000ff80);
UwU::Color alpha = UwU::Color(0x00000000);
printf("r: %u, g:%u, b:%u, a:%u\n", fuchsia.r, fuchsia.g, fuchsia.b, fuchsia.a);
// struct waymini *wm = waymini_create(w, h, on_key, NULL);
UwU::Draw draw = UwU::Draw(w, h, onKey);
// UwU::Draw draw = UwU::Draw(w, h, onKey);
UwU::Surface surface = UwU::Surface(w, h, onKey);
draw.rainbow();
// draw.rainbow();
// draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
rectangle.draw(surface.buffer, fuchsia);
draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
// draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 480), green);
draw.triangle(280, 100, 240, 290, 320, 300, green);
// draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 480), red);
UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480);
trapezoid.draw(surface.buffer, red);
// draw.triangle(280, 100, 240, 290, 320, 300, blue);
UwU::Triangle triangle = UwU::Triangle(280, 100, 240, 290, 320, 300);
triangle.draw(surface.buffer, blue);
// myTrap = UwU:Trapezoid(300, 400, 360, 380, 600, 480);
// myTrap.draw()
draw.point(UwU::Coord2(387, 43), green);
draw.line(UwU::Line(300, 100, 250, 469), green);
draw.line(UwU::Line(250, 100, 300, 469), green);
draw.line(UwU::Line(300, 100, 469, 250), green);
draw.line(UwU::Line(469, 100, 300, 250), green);
draw.line(UwU::Line(100, 300, 250, 469), green);
draw.line(UwU::Line(250, 300, 100, 469), green);
draw.line(UwU::Line(100, 300, 469, 250), green);
draw.line(UwU::Line(469, 300, 100, 250), green);
draw.present();
// draw.point(UwU::Point(387, 43), green);
UwU::Point point = UwU::Point(387, 43);
point.draw(surface.buffer, green);
while (!draw.shouldClose()) {}
UwU::Line lines[8] {
UwU::Line(300, 100, 250, 469),
UwU::Line(250, 100, 300, 469),
UwU::Line(300, 100, 469, 250),
UwU::Line(469, 100, 300, 250),
UwU::Line(100, 300, 250, 469),
UwU::Line(250, 300, 100, 469),
UwU::Line(100, 300, 469, 250),
UwU::Line(469, 300, 100, 250)
};
draw.destroy();
for (uint16_t i = 0; i < 8; i++) {
lines[i].draw(surface.buffer, green);
}
surface.present();
while (!surface.shouldClose()) {}
surface.destroy();
return 0;
}
+28
View File
@@ -0,0 +1,28 @@
#pragma once
#include <stdint.h>
#include "datatypes.cpp"
#include "helpers.cpp"
#include "buffer.cpp"
namespace UwU {
// point
class Point {
public:
Point(uint16_t x, uint16_t y) {
this->x = x;
this->y = y;
}
Point() {}
uint16_t x;
uint16_t y;
// Draw a rectangle
void draw (Buffer buffer, Color color) {
if (x > buffer.width || y > buffer.height) {return;};
buffer.drawPixel(Coord2(x, y), color);
return;
}
};
}