added Color and Coord2 structs

This commit is contained in:
2026-07-04 02:38:48 -07:00
parent 18ce6a039d
commit b32f0a216b
3 changed files with 106 additions and 128 deletions
-54
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@@ -1,54 +0,0 @@
/* Example program that links against the waymini library.
* No external dependencies beyond waymini itself and the C standard library.
*/
#include "waymini.h"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static void on_key(void *user, uint32_t keycode, uint32_t state) {
(void)user;
const char *label = state ? "down" : "up ";
printf("key %s: %u\n", label, keycode);
fflush(stdout);
}
int main(void) {
uint32_t w = 800, h = 480;
struct waymini *wm = waymini_create(w, h, on_key, NULL);
if (!wm) return 1;
printf("surface: %ux%u stride=%u\n",
waymini_get_width(wm), waymini_get_height(wm), waymini_get_stride(wm));
uint8_t *pixels = (uint8_t *)waymini_get_pixels(wm);
if (!pixels) {
waymini_destroy(wm);
return 1;
}
/* Fill a simple gradient. Each row is stride bytes. */
for (uint32_t y = 0; y < h; y++) {
for (uint32_t x = 0; x < w; x++) {
size_t i = (size_t)y * waymini_get_stride(wm) + (size_t)x * 4;
pixels[i + 0] = (uint8_t)(y * 255 / h); /* B */
pixels[i + 1] = 0x00; /* G */
pixels[i + 2] = (uint8_t)(x * 255 / w); /* R */
pixels[i + 3] = 0xFF; /* A (ignored for XRGB) */
}
}
waymini_present(wm);
pixels[200001] = 255;
while (!waymini_should_close(wm)) {
if (waymini_dispatch(wm) < 0) break;
}
waymini_destroy(wm);
return 0;
}
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+106 -74
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@@ -9,7 +9,7 @@
#include <stdlib.h>
#include <string.h>
// this should be handled elsewhere, eventually, maybe, probably
static void on_key(void *user, uint32_t keycode, uint32_t state) {
(void)user;
const char *label = state ? "down" : "up ";
@@ -18,93 +18,125 @@ static void on_key(void *user, uint32_t keycode, uint32_t state) {
}
namespace UwU {
// Color datatype returns individual channel values from rgba hexcode
struct Color {
Color(uint32_t hex) {
this->a = hex & 0x000000ff;
this->b = (hex & 0x0000ff00) >> 8;
this->g = (hex & 0x00ff0000) >> 16;
this->r = (hex & 0xff000000) >> 24;
}
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
// Coord2 datatype for xy coordinates, from top-left of surface
struct Coord2 {
Coord2(uint32_t x, uint32_t y) {
this->x = x;
this->y = y;
}
uint32_t x;
uint32_t y;
};
class Draw {
// private:
// lineLow()
public:
struct waymini* wm;
uint32_t width;
uint32_t height;
uint32_t stride;
uint8_t *pixels;
struct waymini* wm;
uint32_t width;
uint32_t height;
uint32_t stride;
uint8_t *pixels;
Draw(uint32_t width, uint32_t height, waymini_key_cb on_key) {
this->wm = waymini_create(width, height, on_key, NULL);
if (!this->wm) exit(1);
Draw(uint32_t width, uint32_t height, waymini_key_cb on_key) {
this->wm = waymini_create(width, height, on_key, NULL);
if (!this->wm) exit(1);
this->width = waymini_get_width(this->wm);
this->height = waymini_get_height(this->wm);
this->stride = waymini_get_stride(this->wm);
printf("surface: %ux%u stride=%u\n", this->width, this->height, this->stride);
this->width = waymini_get_width(this->wm);
this->height = waymini_get_height(this->wm);
this->stride = waymini_get_stride(this->wm);
printf("surface: %ux%u stride=%u\n", this->width, this->height, this->stride);
this->pixels = (uint8_t *)waymini_get_pixels(this->wm);
if (!this->pixels) {
waymini_destroy(this->wm);
exit(1);
this->pixels = (uint8_t *)waymini_get_pixels(this->wm);
if (!this->pixels) {
waymini_destroy(this->wm);
exit(1);
}
}
// Draw a rectangle (duh)
void rectangle(Coord2 point0, Coord2 point1, Color color) {
if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;};
for (uint32_t y = point0.y; y < point1.y; y++) {
for (uint32_t x = point0.x; x < point1.x; x++) {
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
this->pixels[i + 0] = color.b; // B
this->pixels[i + 1] = color.g; // G
this->pixels[i + 2] = color.r; // R
this->pixels[i + 3] = 0xFF; // A
}
}
// Draw a rectangle (duh)
void rectangle(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint8_t r, uint8_t g, uint8_t b) {
if (x0 > this->width || y0 > this->height || x1 > this->width || y1 > this->height) {return;};
for (uint32_t y = y0; y < y1; y++) {
for (uint32_t x = x0; x < x1; x++) {
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
this->pixels[i + 0] = b; // B
this->pixels[i + 1] = g; // G
this->pixels[i + 2] = r; // R
this->pixels[i + 3] = 0xFF; // A
}
}
return;
}
// Fill a simple gradient. Each row is stride bytes.
void rainbow() {
for (uint32_t y = 0; y < this->height; y++) {
for (uint32_t x = 0; x < this->width; x++) {
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
this->pixels[i + 0] = (uint8_t)(y * 255 / this->height); // B
this->pixels[i + 1] = 0x00; // G
this->pixels[i + 2] = (uint8_t)(x * 255 / this->width); // R
this->pixels[i + 3] = 0xFF; // A
}
return;
}
// Fill a simple gradient. Each row is stride bytes.
void rainbow() {
for (uint32_t y = 0; y < this->height; y++) {
for (uint32_t x = 0; x < this->width; x++) {
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
this->pixels[i + 0] = (uint8_t)(y * 255 / this->height); // B
this->pixels[i + 1] = 0x00; // G
this->pixels[i + 2] = (uint8_t)(x * 255 / this->width); // R
this->pixels[i + 3] = 0xFF; // A
}
}
}
void point (uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b) {
if (x > this->width || y > this->height) {return;};
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
this->pixels[i + 0] = b; // B
this->pixels[i + 1] = g; // G
this->pixels[i + 2] = r; // R
this->pixels[i + 3] = 0xFF; // A
// Draw a single point
void point (Coord2 point, Color color) {
if (point.x > this->width || point.y > this->height) {return;};
size_t i = (size_t)point.y * waymini_get_stride(this->wm) + (size_t)point.x * 4;
this->pixels[i + 0] = color.b; // B
this->pixels[i + 1] = color.g; // G
this->pixels[i + 2] = color.r; // R
this->pixels[i + 3] = 0xFF; // A
}
// Uses Bresenham's line algorithm to draw line of any slope
void line (Coord2 point0, Coord2 point1, Color color) {
if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;};
int32_t dx = (int32_t)x1 - (int32_t)x0;
int32_t dy = (int32_t)y1 - (int32_t)y1;
int32_t yi = 1;
if (dy < 0) {
yi = -1;
dy = -dy;
}
int32_t d = (2 * dy) - dx;
int32_t y = y0
for (uint32_t x = x0; x < x1; x++) {
// // Uses Bresenham's line algorithm to draw line of any slope
// void line (uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint8_t r, uint8_t g, uint8_t b) {
// if (x0 > this->width || y0 > this->height || x1 > this->width || y1 > this->height) {return;};
// int32_t dx = (int32_t)x1 - (int32_t)x0;
// int32_t dy = (int32_t)y1 - (int32_t)y1;
// int32_t yi = 1;
// if (dy < 0) {
// yi = -1;
// dy = -dy;
// }
// int32_t d = (2 * dy) - dx;
// int32_t y = y0
// for (uint32_t x = x0; x < x1; x++) {
// }
// size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
// this->pixels[i + 0] = b; // B
// this->pixels[i + 1] = g; // G
// this->pixels[i + 2] = r; // R
// this->pixels[i + 3] = 0xFF; // A
// }
}
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
this->pixels[i + 0] = b; // B
this->pixels[i + 1] = g; // G
this->pixels[i + 2] = r; // R
this->pixels[i + 3] = 0xFF; // A
}
};
}
int main(void) {
uint32_t w = 800, h = 480;
UwU::Color fuchsia = UwU::Color(0xb00b69ff);
UwU::Color green = UwU::Color(0x00ff00ff);
printf("r: %u, g:%u, b:%u, a:%u\n", fuchsia.r, fuchsia.g, fuchsia.b, fuchsia.a);
// struct waymini *wm = waymini_create(w, h, on_key, NULL);
UwU::Draw draw = UwU::Draw(w, h, on_key);
@@ -112,8 +144,8 @@ int main(void) {
draw.rainbow();
waymini_present(draw.wm);
draw.rectangle(69, 69, 420, 420, 0xB0, 0x0B, 0x69);
draw.point(387, 43, 0x00, 0xff, 0x00);
draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
draw.point(UwU::Coord2(387, 43), green);
while (!waymini_should_close(draw.wm)) {
if (waymini_dispatch(draw.wm) < 0) break;