added gradient shader logic to trapezoids

This commit is contained in:
2026-07-08 14:34:55 -07:00
parent b7032c3b8e
commit f61e3a8237
8 changed files with 70 additions and 54 deletions
+3 -20
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@@ -29,9 +29,9 @@ namespace UwU {
uint16_t height; uint16_t height;
uint16_t stride; uint16_t stride;
void drawPixel(Coord2 coord, Color color) { void drawPixel(uint16_t x, uint16_t y, Color color) {
// if (color.a == 0) {return;} // if (color.a == 0) {return;}
size_t i = (size_t)coord.y * stride + (size_t)coord.x * 4; size_t i = (size_t)y * stride + (size_t)x * 4;
// uint8_t b0 = pixels[i + 0]; // uint8_t b0 = pixels[i + 0];
// uint8_t g0 = pixels[i + 1]; // uint8_t g0 = pixels[i + 1];
// uint8_t r0 = pixels[i + 2]; // uint8_t r0 = pixels[i + 2];
@@ -41,25 +41,8 @@ namespace UwU {
pixels[i + 0] = color.b; // B pixels[i + 0] = color.b; // B
pixels[i + 1] = color.g; // G pixels[i + 1] = color.g; // G
pixels[i + 2] = color.r; // R pixels[i + 2] = color.r; // R
pixels[i + 3] = 0xff; // A pixels[i + 3] = 0xff; // A
return; return;
} }
// void drawPixelShader(uint16_t x, uint16_t y, Shader& shader) {
// Color newColor = shader.color(x, y);
// if (newColor.a == 0) {return;}
// size_t i = (size_t)y * stride + (size_t)x * 4;
// // uint8_t b0 = pixels[i + 0];
// // uint8_t g0 = pixels[i + 1];
// // uint8_t r0 = pixels[i + 2];
// // uint8_t b = Helpers::lerp8(b0, newColor.b, newColor.a);
// // uint8_t g = Helpers::lerp8(g0, newColor.g, newColor.a);
// // uint8_t r = Helpers::lerp8(r0, newColor.r, newColor.a);
// pixels[i + 0] = newColor.b; // B
// pixels[i + 1] = newColor.g; // G
// pixels[i + 2] = newColor.r; // R
// pixels[i + 3] = 0xff; // A
// return;
// }
}; };
} }
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+8 -8
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@@ -32,9 +32,9 @@ static void onKey(void *user, uint32_t keycode, uint32_t state) {
int main(void) { int main(void) {
uint16_t w = 800, h = 480; uint16_t w = 800, h = 480;
UwU::Shader fuchsia = UwU::Shader(UwU::Direction::H, 69, 420, UwU::Color(0xb00b69ff), UwU::Color(0x00000000)); UwU::Shader fuchsia = UwU::Shader(UwU::Direction::H, 360, 600, UwU::Color(0xb00b69ff), UwU::Color(0x00000000));
UwU::Shader red = UwU::Shader(UwU::Direction::V, 69, 420, UwU::Color(0xff0000ff), UwU::Color(0x00000000));
UwU::Shader warmup = UwU::Shader(UwU::Color(0xb00b69ff)); UwU::Shader warmup = UwU::Shader(UwU::Color(0xb00b69ff));
UwU::Color red = UwU::Color(0xff000080);
UwU::Color green = UwU::Color(0x00ff00ff); UwU::Color green = UwU::Color(0x00ff00ff);
UwU::Color blue = UwU::Color(0x0000ff80); UwU::Color blue = UwU::Color(0x0000ff80);
// UwU::Color alpha = UwU::Color(0x00000000); // UwU::Color alpha = UwU::Color(0x00000000);
@@ -43,7 +43,11 @@ int main(void) {
// UwU::Buffer buffer = UwU::Buffer(surface.getWidth(), surface.getHeight()); // UwU::Buffer buffer = UwU::Buffer(surface.getWidth(), surface.getHeight());
UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420); UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480);
UwU::Triangle triangle = UwU::Triangle(280, 100, 240, 290, 320, 300);
UwU::Point point = UwU::Point(387, 43);
rectangle.draw(surface.buffer, red);
// Benchmarking // Benchmarking
struct timespec start, end; struct timespec start, end;
@@ -52,13 +56,13 @@ int main(void) {
const int SAMPLES = 10; const int SAMPLES = 10;
for (int i = 0; i < WARMUP; i++) { for (int i = 0; i < WARMUP; i++) {
rectangle.draw(surface.buffer, fuchsia); trapezoid.draw(surface.buffer, fuchsia);
} }
long times[SAMPLES]; long times[SAMPLES];
for (int s = 0; s < SAMPLES; s++) { for (int s = 0; s < SAMPLES; s++) {
clock_gettime(CLOCK_MONOTONIC, &start); clock_gettime(CLOCK_MONOTONIC, &start);
for (int i = 0; i < BATCH; i++) { for (int i = 0; i < BATCH; i++) {
rectangle.draw(surface.buffer, fuchsia); trapezoid.draw(surface.buffer, fuchsia);
} }
clock_gettime(CLOCK_MONOTONIC, &end); clock_gettime(CLOCK_MONOTONIC, &end);
times[s] = (end.tv_sec - start.tv_sec) * 1000000000L + (end.tv_nsec - start.tv_nsec); times[s] = (end.tv_sec - start.tv_sec) * 1000000000L + (end.tv_nsec - start.tv_nsec);
@@ -71,12 +75,8 @@ int main(void) {
timeAvg /= BATCH; timeAvg /= BATCH;
printf("Elapsed: %ld ns\n", timeAvg); printf("Elapsed: %ld ns\n", timeAvg);
UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480);
trapezoid.draw(surface.buffer, red);
UwU::Triangle triangle = UwU::Triangle(280, 100, 240, 290, 320, 300);
triangle.draw(surface.buffer, blue); triangle.draw(surface.buffer, blue);
UwU::Point point = UwU::Point(387, 43);
point.draw(surface.buffer, green); point.draw(surface.buffer, green);
UwU::Line lines[8] { UwU::Line lines[8] {
+2 -2
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@@ -22,7 +22,7 @@ namespace UwU {
int16_t d = (2 * dy) - dx; int16_t d = (2 * dy) - dx;
int16_t y = iy0; int16_t y = iy0;
for (int16_t x = ix0; x < ix1; x++) { for (int16_t x = ix0; x < ix1; x++) {
buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color); buffer.drawPixel((uint16_t)x, (uint16_t)y, color);
if (d > 0) { if (d > 0) {
y += yi; y += yi;
d += (2 * (dy - dx)); d += (2 * (dy - dx));
@@ -45,7 +45,7 @@ namespace UwU {
int16_t d = (2 * dx) - dy; int16_t d = (2 * dx) - dy;
int16_t x = ix0; int16_t x = ix0;
for (int16_t y = iy0; y < iy1; y++) { for (int16_t y = iy0; y < iy1; y++) {
buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), color); buffer.drawPixel((uint16_t)x, (uint16_t)y, color);
if (d > 0) { if (d > 0) {
x += xi; x += xi;
d += (2 * (dx - dy)); d += (2 * (dx - dy));
+1 -1
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@@ -21,7 +21,7 @@ namespace UwU {
// Draw a rectangle // Draw a rectangle
void draw (Buffer buffer, Color color) { void draw (Buffer buffer, Color color) {
if (x > buffer.width || y > buffer.height) {return;}; if (x > buffer.width || y > buffer.height) {return;};
buffer.drawPixel(Coord2(x, y), color); buffer.drawPixel(x, y, color);
return; return;
} }
}; };
+6 -3
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@@ -29,20 +29,23 @@ namespace UwU {
if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;}; if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
for (uint16_t y = y0; y < y1; y++) { for (uint16_t y = y0; y < y1; y++) {
for (uint16_t x = x0; x < x1; x++) { for (uint16_t x = x0; x < x1; x++) {
buffer.drawPixel(Coord2(x, y), shader.c0); buffer.drawPixel(x, y, shader.c0);
} }
} }
return; return;
} else if (shader.shaderType == HGRADIENT) { } else if (shader.shaderType == HGRADIENT) {
if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;}; if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
// Precompute gradient LUT
Color cols[x1 - x0]; Color cols[x1 - x0];
for (uint16_t x = x0; x < x1; x++) { for (uint16_t x = x0; x < x1; x++) {
cols[x - x0] = ShaderMethods::gradient(shader.u0, shader.scale, shader.c0, shader.c1, x); cols[x - x0] = ShaderMethods::gradient(shader.u0, shader.scale, shader.c0, shader.c1, x);
} }
for (uint16_t y = y0; y < y1; y++) { for (uint16_t y = y0; y < y1; y++) {
for (uint16_t x = x0; x < x1; x++) { for (uint16_t x = x0; x < x1; x++) {
buffer.drawPixel(Coord2(x, y), cols[x - x0]); buffer.drawPixel(x, y, cols[x - x0]);
} }
} }
return; return;
@@ -52,7 +55,7 @@ namespace UwU {
for (uint16_t y = y0; y < y1; y++) { for (uint16_t y = y0; y < y1; y++) {
Color c = ShaderMethods::gradient(shader.v0, shader.scale, shader.c0, shader.c1, y); Color c = ShaderMethods::gradient(shader.v0, shader.scale, shader.c0, shader.c1, y);
for (uint16_t x = x0; x < x1; x++) { for (uint16_t x = x0; x < x1; x++) {
buffer.drawPixel(Coord2(x, y), c); buffer.drawPixel(x, y, c);
} }
} }
return; return;
+46 -16
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@@ -5,6 +5,7 @@
#include "../datatypes.cpp" #include "../datatypes.cpp"
#include "../helpers.cpp" #include "../helpers.cpp"
#include "../buffer.cpp" #include "../buffer.cpp"
#include "../shader.cpp"
namespace UwU { namespace UwU {
// trapezoid (horizontally constrained) // trapezoid (horizontally constrained)
@@ -28,9 +29,7 @@ namespace UwU {
// Draw a horizontally bounded trapezoid // Draw a horizontally bounded trapezoid
// y1 >= y0 // y1 >= y0
// todo move to private and add public checks void draw (Buffer buffer, Shader shader) {
void draw (Buffer buffer, Color color) {
// printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
uint16_t height = 1 + y1 - y0; uint16_t height = 1 + y1 - y0;
int16_t LeftBound[height]; int16_t LeftBound[height];
int16_t RightBound[height]; int16_t RightBound[height];
@@ -38,20 +37,51 @@ namespace UwU {
Helpers::bresenham(0, xl0, y1 - y0, xl1, LeftBound); Helpers::bresenham(0, xl0, y1 - y0, xl1, LeftBound);
Helpers::bresenham(0, xr0, y1 - y0, xr1, RightBound); Helpers::bresenham(0, xr0, y1 - y0, xr1, RightBound);
// printf("leftbound\n"); if (shader.shaderType == COLOR) {
for (uint16_t i = 0; i < height; i++) { for (uint16_t i = 0; i < height; i++) {
// printf("(%u, %u)\n", i, LeftBound[i]); for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
} buffer.drawPixel(x, i + y0, shader.c0);
// printf("rightbound\n"); }
for (uint16_t i = 0; i < height; i++) {
// printf("(%u, %u)\n", i, RightBound[i]);
}
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
// printf("(%u, %u)", x, i + coords.y0);
buffer.drawPixel(Coord2(x, i + y0), color);
} }
return;
} else if (shader.shaderType == HGRADIENT) {
// find left-right boundaries
uint16_t leftmost, rightmost;
if (xl0 < xl1) {
leftmost = xl0;
} else {
leftmost = xl1;
}
if (xr0 > xr1) {
rightmost = xr0;
} else {
rightmost = xr1;
}
// precompute gradient LUT
Color cols[rightmost - leftmost];
for (uint16_t x = leftmost; x < rightmost; x++) {
cols[x - leftmost] = ShaderMethods::gradient(shader.u0, shader.scale, shader.c0, shader.c1, x);
}
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
buffer.drawPixel(x, i + y0, cols[x - leftmost]);
}
}
return;
} else if (shader.shaderType == VGRADIENT) {
Color c;
for (uint16_t i = 0; i < height; i++) {
c = ShaderMethods::gradient(shader.v0, shader.scale, shader.c0, shader.c1, i + y0);
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
buffer.drawPixel(x, i + y0, c);
}
}
return;
} }
return; return;
} }
+2 -2
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@@ -101,7 +101,7 @@ namespace UwU {
for (uint16_t i = 0; i < height; i++) { for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = (uint16_t)splitBound[i]; x <= (uint16_t)longBound[i]; x++) { for (uint16_t x = (uint16_t)splitBound[i]; x <= (uint16_t)longBound[i]; x++) {
// Helpers::putPixel(buffer, x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a); // Helpers::putPixel(buffer, x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a);
buffer.drawPixel(Coord2(x, i + (uint16_t)top.y), color); buffer.drawPixel(x, i + (uint16_t)top.y, color);
} }
} }
} else { } else {
@@ -115,7 +115,7 @@ namespace UwU {
for (uint16_t i = 0; i < height; i++) { for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = (uint16_t)longBound[i]; x <= (uint16_t)splitBound[i]; x++) { for (uint16_t x = (uint16_t)longBound[i]; x <= (uint16_t)splitBound[i]; x++) {
// Helpers::putPixel(buffer, x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a); // Helpers::putPixel(buffer, x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a);
buffer.drawPixel(Coord2(x, i + (uint16_t)top.y), color); buffer.drawPixel(x, i + (uint16_t)top.y, color);
} }
} }
} }